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checkpoint.rst

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torch.utils.checkpoint

Note

Checkpointing is implemented by rerunning a forward-pass segment for each checkpointed segment during backward. This can cause persistent states like the RNG state to be advanced than they would without checkpointing. By default, checkpointing includes logic to juggle the RNG state such that checkpointed passes making use of RNG (through dropout for example) have deterministic output as compared to non-checkpointed passes. The logic to stash and restore RNG states can incur a moderate performance hit depending on the runtime of checkpointed operations. If deterministic output compared to non-checkpointed passes is not required, supply preserve_rng_state=False to checkpoint or checkpoint_sequential to omit stashing and restoring the RNG state during each checkpoint.

The stashing logic saves and restores the RNG state for CPU and another device type (infer the device type from Tensor arguments excluding CPU tensors by _infer_device_type) to the run_fn. If there are multiple device, device state will only be saved for devices of a single device type, and the remaining devices will be ignored. Consequently, if any checkpointed functions involve randomness, this may result in incorrect gradients. (Note that if CUDA devices are among the devices detected, it will be prioritized; otherwise, the first device encountered will be selected.) If there are no CPU-tensors, the default device type state (default value is cuda, and it could be set to other device by DefaultDeviceType) will be saved and restored. However, the logic has no way to anticipate if the user will move Tensors to a new device within the run_fn itself. Therefore, if you move Tensors to a new device ("new" meaning not belonging to the set of [current device + devices of Tensor arguments]) within run_fn, deterministic output compared to non-checkpointed passes is never guaranteed.

.. currentmodule:: torch.utils.checkpoint
.. autofunction:: checkpoint
.. autofunction:: checkpoint_sequential