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TRX – Tomb Raider I & II: Community Edition


Note

We've merged TR1X and TR2X into a single codebase, now renamed TRX.

  • TR1 and TR2 remain distinct with their own release cycles.
  • Config tools and TR1 installer remain separate.
  • Simplifies internal code merges and feature sharing, replacing libtrx.

Thanks for your support!

Welcome to TRX – an open-source reimplementation of Tomb Raider 1 and Tomb Raider 2, respectively. Both projects aim to enhance these classic games through decompilation and the implementation of open-source alternatives to proprietary components.

TR1X - Tomb Raider 1

Showcase

Restored braid Enemy health bar and UI scaling
3D pickups Skybox support
Customizable draw distance Developer console
Free camera PS1 UI and new graphics options

Download

Download the latest release:

See the changelog.

Install Instructions

Please refer to the detailed documentation.

TR2X - Tomb Raider 2

Overview

TR2X serves as a sequel to TR1X, currently focusing on the decompilation of Tomb Raider 2.

Decompilation Progress

Decompilation Progress

Download

Download the latest release:

See the changelog.

Install Instructions

Please refer to the detailed documentation.

Q&A

  1. Is the game fully playable from beginning to the end?

    By all means! If you encounter a bug, please file a ticket.

  2. Can we get HD textures? Reflections? Other visual updates?

    We hope so! Being able to introduce skyboxes to TR1 showed that quite literally sky is the limit. But great stuff takes time.

  3. Can I play this on Mac, Linux, Android...?

    Currently supported platforms include Windows, Linux and macOS for TR1X, and Windows for TR2X.

  4. What's the relation to TR2Main?

    Originally founded as TR1Main in 2021, our project flourished independently without sharing the code, with the shared brand concept existing only as an idea. To better represent this, we rebranded to Tomb1Main. In 2023, we further refined our identity by adopting the name TR1X. Meanwhile, TR2Main follows a completely separate and unique path, unconnected to our development work.