From c390db86df314e480b88ce637a7ee7311ec143cd Mon Sep 17 00:00:00 2001 From: Koen Derks Date: Mon, 10 Oct 2022 13:57:23 +0200 Subject: [PATCH] and finally some doc changes --- R/canvas_flame.R | 4 ++-- man/canvas_flame.Rd | 4 ++-- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/R/canvas_flame.R b/R/canvas_flame.R index 9e33cbbf..1c74b424 100644 --- a/R/canvas_flame.R +++ b/R/canvas_flame.R @@ -27,8 +27,8 @@ #' @param background a character specifying the color used for the background. #' @param iterations a positive integer specifying the number of iterations of the algorithm. #' @param zoom a positive value specifying the amount of zooming. -#' @param resolution resolution of the artwork in pixels per row/column. Increasing the resolution increases the quality of the artwork but also increases the computation time exponentially. -#' @param variations an integer (vector) specifying the variations to be included in the flame. The default \code{0} includes only a linear variation. See the details section for more information about possible variations. +#' @param resolution resolution of the artwork in pixels per row/column. Increasing the resolution does not increases the computation time of this algorithm. +#' @param variations an integer (vector) specifying the variations to be included in the flame. The default \code{0} includes only a linear variation. Including multiple variations increases the computation time. See the details section for more information about possible variations. #' @param blend logical. Whether to blend the variations (\code{TRUE}) or pick a unique variation in each iteration (\code{FALSE}). \code{blend = TRUE} significantly increases computation time. #' @param weighted logical. Whether to weigh the functions and the variations (\code{TRUE}) or pick a unique function and equally weigh all variations in each iteration (\code{FALSE}). \code{weighted = TRUE} significantly increases the computation time. #' @param display a character indicating how to display the flame. \code{colored} (the default) displays colors according to which function they originate from. \code{logdensity} plots a gradient using the log density of the pixel count. diff --git a/man/canvas_flame.Rd b/man/canvas_flame.Rd index 4dc9ccf2..82c47ed0 100644 --- a/man/canvas_flame.Rd +++ b/man/canvas_flame.Rd @@ -19,9 +19,9 @@ canvas_flame(colors, background = "#000000", \item{zoom}{a positive value specifying the amount of zooming.} -\item{resolution}{resolution of the artwork in pixels per row/column. Increasing the resolution increases the quality of the artwork but also increases the computation time exponentially.} +\item{resolution}{resolution of the artwork in pixels per row/column. Increasing the resolution does not increases the computation time of this algorithm.} -\item{variations}{an integer (vector) specifying the variations to be included in the flame. The default \code{0} includes only a linear variation. See the details section for more information about possible variations.} +\item{variations}{an integer (vector) specifying the variations to be included in the flame. The default \code{0} includes only a linear variation. Including multiple variations increases the computation time. See the details section for more information about possible variations.} \item{blend}{logical. Whether to blend the variations (\code{TRUE}) or pick a unique variation in each iteration (\code{FALSE}). \code{blend = TRUE} significantly increases computation time.}