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main.py
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main.py
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## Thing's Required:
# The Board
# We Need To Display The Board
# Play The Game
# Handle Turns
# Check Win:
#Check Rows
#Check Coloums
#Check Diagnols
# Check If Tie
# Flip The Player
board = ["-","-","-",
"-","-","-",
"-","-","-"]
game_still_going = True
winner = None
current_player = 'X'
def display_board():
print(board[0] + "|" + board[1] + "|" + board[2])
print(board[3] + "|" + board[4] + "|" + board[5])
print(board[6] + "|" + board[7] + "|" + board[8])
def play_game():
display_board()
while game_still_going:
handle_turn(current_player)
check_if_game_over()
flip_player()
if winner == 'X' or winner =='O':
print(winner + " won.")
elif winner == None:
print('Tie')
def handle_turn(player):
print(player + "'s turn")
position = input("Choose a Position From 1 to 9:")
valid = False
while not valid:
while position not in ['1','2','3','4','5','6','7','8','9']:
position = input("Choose a Position From 1 to 9:")
position = int(position) - 1
if board[position] == "-":
valid = True
else:
print('You Cant Go There, Go Again.')
board[position] = player
display_board()
def check_if_game_over():
check_for_winner()
check_if_tie()
def check_for_winner():
#check rows, coloums and diagnols
global winner
row_winner = check_rows()
column_winner = check_columns()
diagonal_winner = check_diagonals()
if row_winner:
#there was a win
winner = row_winner
elif diagonal_winner:
#there was a win
winner = diagonal_winner
elif column_winner:
#there was a win
winner = column_winner
else:
#there was no win
winner = None
return
def check_rows():
global game_still_going
row_1 = board[0] == board[1] == board[2] != '-'
row_2 = board[3] == board[4] == board[5] != '-'
row_3 = board[6] == board[7] == board[8] != '-'
if row_1 or row_2 or row_3:
game_still_going = False
if row_1:
return board[0]
elif row_2:
return board[3]
elif row_3:
return board[6]
return
def check_columns():
global game_still_going
column_1 = board[0] == board[3] == board[6] != '-'
column_2 = board[1] == board[4] == board[7] != '-'
column_3 = board[2] == board[5] == board[8] != '-'
if column_1 or column_2 or column_3:
game_still_going = False
if column_1:
return board[0]
elif column_2:
return board[1]
elif column_3:
return board[2]
return
def check_diagonals():
global game_still_going
diagonal_1 = board[0] == board[4] == board[8] != '-'
diagonal_2 = board[6] == board[4] == board[2] != '-'
if diagonal_1 or diagonal_2:
game_still_going = False
if diagonal_1:
return board[0]
elif diagonal_2:
return board[6]
return
def check_if_tie():
global game_still_going
if "-" not in board:
game_still_going = False
return
def flip_player():
global current_player
if current_player == "X":
current_player = "O"
elif current_player == 'O':
current_player = 'X'
return
play_game()
#end