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SoundManager Track's on_track_stop() recurses til crash #261
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Not really a solution, but I created a new function |
Probably a separate issue, but you can't |
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I noticed when setting
SoundManager.loop_music = True
(which I wish would loop the currently played track, but I can hack that in) that when the track gets stopped, because of.bind(on_stop=on_track_stop)
, it recurses until we hit aRuntimeError: Maximum recursion depth exceeded
. Alternatively, this causes random tracks to get played and stopped randomly if you have more than one track in SoundManager.music_dict.The text was updated successfully, but these errors were encountered: