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Android debug error #1844

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tahircankzn opened this issue Aug 9, 2024 · 2 comments
Open

Android debug error #1844

tahircankzn opened this issue Aug 9, 2024 · 2 comments

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@tahircankzn
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tahircankzn commented Aug 9, 2024

Versions

  • Python:3.11.9

Description

I made an application with these codes before, but it doesn't work anymore

buildozer.spec

Command:

!buildozer -v android debug

Spec file:

[app]

# (str) Title of your application
title = Test

# (str) Package name
package.name = test

# (str) Package domain (needed for android/ios packaging)
package.domain = org.test

# (str) Source code where the main.py live
source.dir = .

# (list) Source files to include (let empty to include all the files)
source.include_exts = py,png,jpg,kv,atlas

# (list) List of inclusions using pattern matching
#source.include_patterns = assets/*,images/*.png

# (list) Source files to exclude (let empty to not exclude anything)
#source.exclude_exts = spec

# (list) List of directory to exclude (let empty to not exclude anything)
#source.exclude_dirs = tests, bin, venv

# (list) List of exclusions using pattern matching
# Do not prefix with './'
#source.exclude_patterns = license,images/*/*.jpg

# (str) Application versioning (method 1)
version = 0.1

# (str) Application versioning (method 2)
# version.regex = __version__ = ['"](.*)['"]
# version.filename = %(source.dir)s/main.py

# (list) Application requirements
# comma separated e.g. requirements = sqlite3,kivy
requirements = python3,kivy

# (str) Custom source folders for requirements
# Sets custom source for any requirements with recipes
# requirements.source.kivy = ../../kivy

# (str) Presplash of the application
presplash.filename = logo.png

# (str) Icon of the application
icon.filename = icon.png

# (list) Supported orientations
# Valid options are: landscape, portrait, portrait-reverse or landscape-reverse
orientation = portrait

# (list) List of service to declare
#services = NAME:ENTRYPOINT_TO_PY,NAME2:ENTRYPOINT2_TO_PY

#
# OSX Specific
#

#
# author = © Copyright Info

# change the major version of python used by the app
osx.python_version = 3

# Kivy version to use
osx.kivy_version = 1.9.1

#
# Android specific
#

# (bool) Indicate if the application should be fullscreen or not
fullscreen = 0

# (string) Presplash background color (for android toolchain)
# Supported formats are: #RRGGBB #AARRGGBB or one of the following names:
# red, blue, green, black, white, gray, cyan, magenta, yellow, lightgray,
# darkgray, grey, lightgrey, darkgrey, aqua, fuchsia, lime, maroon, navy,
# olive, purple, silver, teal.
#android.presplash_color = #FFFFFF

# (string) Presplash animation using Lottie format.
# see https://lottiefiles.com/ for examples and https://airbnb.design/lottie/
# for general documentation.
# Lottie files can be created using various tools, like Adobe After Effect or Synfig.
#android.presplash_lottie = "path/to/lottie/file.json"

# (str) Adaptive icon of the application (used if Android API level is 26+ at runtime)
#icon.adaptive_foreground.filename = %(source.dir)s/data/icon_fg.png
#icon.adaptive_background.filename = %(source.dir)s/data/icon_bg.png

# (list) Permissions
# (See https://python-for-android.readthedocs.io/en/latest/buildoptions/#build-options-1 for all the supported syntaxes and properties)
#android.permissions = android.permission.INTERNET, (name=android.permission.WRITE_EXTERNAL_STORAGE;maxSdkVersion=18)

# (list) features (adds uses-feature -tags to manifest)
#android.features = android.hardware.usb.host

# (int) Target Android API, should be as high as possible.
#android.api = 31

# (int) Minimum API your APK / AAB will support.
#android.minapi = 21

# (int) Android SDK version to use
#android.sdk = 20

# (str) Android NDK version to use
#android.ndk = 23b

# (int) Android NDK API to use. This is the minimum API your app will support, it should usually match android.minapi.
#android.ndk_api = 21

# (bool) Use --private data storage (True) or --dir public storage (False)
#android.private_storage = True

# (str) Android NDK directory (if empty, it will be automatically downloaded.)
#android.ndk_path =

# (str) Android SDK directory (if empty, it will be automatically downloaded.)
#android.sdk_path =

# (str) ANT directory (if empty, it will be automatically downloaded.)
#android.ant_path =

# (bool) If True, then skip trying to update the Android sdk
# This can be useful to avoid excess Internet downloads or save time
# when an update is due and you just want to test/build your package
# android.skip_update = False

# (bool) If True, then automatically accept SDK license
# agreements. This is intended for automation only. If set to False,
# the default, you will be shown the license when first running
# buildozer.
# android.accept_sdk_license = False

# (str) Android entry point, default is ok for Kivy-based app
#android.entrypoint = org.kivy.android.PythonActivity

# (str) Full name including package path of the Java class that implements Android Activity
# use that parameter together with android.entrypoint to set custom Java class instead of PythonActivity
#android.activity_class_name = org.kivy.android.PythonActivity

# (str) Extra xml to write directly inside the <manifest> element of AndroidManifest.xml
# use that parameter to provide a filename from where to load your custom XML code
#android.extra_manifest_xml = ./src/android/extra_manifest.xml

# (str) Extra xml to write directly inside the <manifest><application> tag of AndroidManifest.xml
# use that parameter to provide a filename from where to load your custom XML arguments:
#android.extra_manifest_application_arguments = ./src/android/extra_manifest_application_arguments.xml

# (str) Full name including package path of the Java class that implements Python Service
# use that parameter to set custom Java class which extends PythonService
#android.service_class_name = org.kivy.android.PythonService

# (str) Android app theme, default is ok for Kivy-based app
# android.apptheme = "@android:style/Theme.NoTitleBar"

# (list) Pattern to whitelist for the whole project
#android.whitelist =

# (str) Path to a custom whitelist file
#android.whitelist_src =

# (str) Path to a custom blacklist file
#android.blacklist_src =

# (list) List of Java .jar files to add to the libs so that pyjnius can access
# their classes. Don't add jars that you do not need, since extra jars can slow
# down the build process. Allows wildcards matching, for example:
# OUYA-ODK/libs/*.jar
#android.add_jars = foo.jar,bar.jar,path/to/more/*.jar

# (list) List of Java files to add to the android project (can be java or a
# directory containing the files)
#android.add_src =

# (list) Android AAR archives to add
#android.add_aars =

# (list) Put these files or directories in the apk assets directory.
# Either form may be used, and assets need not be in 'source.include_exts'.
# 1) android.add_assets = source_asset_relative_path
# 2) android.add_assets = source_asset_path:destination_asset_relative_path
#android.add_assets =

# (list) Put these files or directories in the apk res directory.
# The option may be used in three ways, the value may contain one or zero ':'
# Some examples:
# 1) A file to add to resources, legal resource names contain ['a-z','0-9','_']
# android.add_resources = my_icons/all-inclusive.png:drawable/all_inclusive.png
# 2) A directory, here  'legal_icons' must contain resources of one kind
# android.add_resources = legal_icons:drawable
# 3) A directory, here 'legal_resources' must contain one or more directories, 
# each of a resource kind:  drawable, xml, etc...
# android.add_resources = legal_resources
#android.add_resources =

# (list) Gradle dependencies to add
#android.gradle_dependencies =

# (bool) Enable AndroidX support. Enable when 'android.gradle_dependencies'
# contains an 'androidx' package, or any package from Kotlin source.
# android.enable_androidx requires android.api >= 28
#android.enable_androidx = True

# (list) add java compile options
# this can for example be necessary when importing certain java libraries using the 'android.gradle_dependencies' option
# see https://developer.android.com/studio/write/java8-support for further information
# android.add_compile_options = "sourceCompatibility = 1.8", "targetCompatibility = 1.8"

# (list) Gradle repositories to add {can be necessary for some android.gradle_dependencies}
# please enclose in double quotes 
# e.g. android.gradle_repositories = "maven { url 'https://kotlin.bintray.com/ktor' }"
#android.add_gradle_repositories =

# (list) packaging options to add 
# see https://google.github.io/android-gradle-dsl/current/com.android.build.gradle.internal.dsl.PackagingOptions.html
# can be necessary to solve conflicts in gradle_dependencies
# please enclose in double quotes 
# e.g. android.add_packaging_options = "exclude 'META-INF/common.kotlin_module'", "exclude 'META-INF/*.kotlin_module'"
#android.add_packaging_options =

# (list) Java classes to add as activities to the manifest.
#android.add_activities = com.example.ExampleActivity

# (str) OUYA Console category. Should be one of GAME or APP
# If you leave this blank, OUYA support will not be enabled
#android.ouya.category = GAME

# (str) Filename of OUYA Console icon. It must be a 732x412 png image.
#android.ouya.icon.filename = %(source.dir)s/data/ouya_icon.png

# (str) XML file to include as an intent filters in <activity> tag
#android.manifest.intent_filters =

# (list) Copy these files to src/main/res/xml/ (used for example with intent-filters)
#android.res_xml = PATH_TO_FILE,

# (str) launchMode to set for the main activity
#android.manifest.launch_mode = standard

# (str) screenOrientation to set for the main activity.
# Valid values can be found at https://developer.android.com/guide/topics/manifest/activity-element
#android.manifest.orientation = fullSensor

# (list) Android additional libraries to copy into libs/armeabi
#android.add_libs_armeabi = libs/android/*.so
#android.add_libs_armeabi_v7a = libs/android-v7/*.so
#android.add_libs_arm64_v8a = libs/android-v8/*.so
#android.add_libs_x86 = libs/android-x86/*.so
#android.add_libs_mips = libs/android-mips/*.so

# (bool) Indicate whether the screen should stay on
# Don't forget to add the WAKE_LOCK permission if you set this to True
#android.wakelock = False

# (list) Android application meta-data to set (key=value format)
#android.meta_data =

# (list) Android library project to add (will be added in the
# project.properties automatically.)
#android.library_references =

# (list) Android shared libraries which will be added to AndroidManifest.xml using <uses-library> tag
#android.uses_library =

# (str) Android logcat filters to use
#android.logcat_filters = *:S python:D

# (bool) Android logcat only display log for activity's pid
#android.logcat_pid_only = False

# (str) Android additional adb arguments
#android.adb_args = -H host.docker.internal

# (bool) Copy library instead of making a libpymodules.so
#android.copy_libs = 1

# (list) The Android archs to build for, choices: armeabi-v7a, arm64-v8a, x86, x86_64
# In past, was `android.arch` as we weren't supporting builds for multiple archs at the same time.
android.archs = arm64-v8a, armeabi-v7a

# (int) overrides automatic versionCode computation (used in build.gradle)
# this is not the same as app version and should only be edited if you know what you're doing
# android.numeric_version = 1

# (bool) enables Android auto backup feature (Android API >=23)
android.allow_backup = True

# (str) XML file for custom backup rules (see official auto backup documentation)
# android.backup_rules =

# (str) If you need to insert variables into your AndroidManifest.xml file,
# you can do so with the manifestPlaceholders property.
# This property takes a map of key-value pairs. (via a string)
# Usage example : android.manifest_placeholders = [myCustomUrl:\"org.kivy.customurl\"]
# android.manifest_placeholders = [:]

# (bool) Skip byte compile for .py files
# android.no-byte-compile-python = False

# (str) The format used to package the app for release mode (aab or apk or aar).
# android.release_artifact = aab

# (str) The format used to package the app for debug mode (apk or aar).
# android.debug_artifact = apk

#
# Python for android (p4a) specific
#

# (str) python-for-android URL to use for checkout
#p4a.url =

# (str) python-for-android fork to use in case if p4a.url is not specified, defaults to upstream (kivy)
#p4a.fork = kivy

# (str) python-for-android branch to use, defaults to master
#p4a.branch = master

# (str) python-for-android specific commit to use, defaults to HEAD, must be within p4a.branch
#p4a.commit = HEAD

# (str) python-for-android git clone directory (if empty, it will be automatically cloned from github)
#p4a.source_dir =

# (str) The directory in which python-for-android should look for your own build recipes (if any)
#p4a.local_recipes =

# (str) Filename to the hook for p4a
#p4a.hook =

# (str) Bootstrap to use for android builds
# p4a.bootstrap = sdl2

# (int) port number to specify an explicit --port= p4a argument (eg for bootstrap flask)
#p4a.port =

# Control passing the --use-setup-py vs --ignore-setup-py to p4a
# "in the future" --use-setup-py is going to be the default behaviour in p4a, right now it is not
# Setting this to false will pass --ignore-setup-py, true will pass --use-setup-py
# NOTE: this is general setuptools integration, having pyproject.toml is enough, no need to generate
# setup.py if you're using Poetry, but you need to add "toml" to source.include_exts.
#p4a.setup_py = false

# (str) extra command line arguments to pass when invoking pythonforandroid.toolchain
#p4a.extra_args =



#
# iOS specific
#

# (str) Path to a custom kivy-ios folder
#ios.kivy_ios_dir = ../kivy-ios
# Alternately, specify the URL and branch of a git checkout:
ios.kivy_ios_url = https://github.com/kivy/kivy-ios
ios.kivy_ios_branch = master

# Another platform dependency: ios-deploy
# Uncomment to use a custom checkout
#ios.ios_deploy_dir = ../ios_deploy
# Or specify URL and branch
ios.ios_deploy_url = https://github.com/phonegap/ios-deploy
ios.ios_deploy_branch = 1.10.0

# (bool) Whether or not to sign the code
ios.codesign.allowed = false

# (str) Name of the certificate to use for signing the debug version
# Get a list of available identities: buildozer ios list_identities
#ios.codesign.debug = "iPhone Developer: <lastname> <firstname> (<hexstring>)"

# (str) The development team to use for signing the debug version
#ios.codesign.development_team.debug = <hexstring>

# (str) Name of the certificate to use for signing the release version
#ios.codesign.release = %(ios.codesign.debug)s

# (str) The development team to use for signing the release version
#ios.codesign.development_team.release = <hexstring>

# (str) URL pointing to .ipa file to be installed
# This option should be defined along with `display_image_url` and `full_size_image_url` options.
#ios.manifest.app_url =

# (str) URL pointing to an icon (57x57px) to be displayed during download
# This option should be defined along with `app_url` and `full_size_image_url` options.
#ios.manifest.display_image_url =

# (str) URL pointing to a large icon (512x512px) to be used by iTunes
# This option should be defined along with `app_url` and `display_image_url` options.
#ios.manifest.full_size_image_url =


[buildozer]

# (int) Log level (0 = error only, 1 = info, 2 = debug (with command output))
log_level = 2

# (int) Display warning if buildozer is run as root (0 = False, 1 = True)
warn_on_root = 1

# (str) Path to build artifact storage, absolute or relative to spec file
# build_dir = ./.buildozer

# (str) Path to build output (i.e. .apk, .aab, .ipa) storage
# bin_dir = ./bin

#    -----------------------------------------------------------------------------
#    List as sections
#
#    You can define all the "list" as [section:key].
#    Each line will be considered as a option to the list.
#    Let's take [app] / source.exclude_patterns.
#    Instead of doing:
#
#[app]
#source.exclude_patterns = license,data/audio/*.wav,data/images/original/*
#
#    This can be translated into:
#
#[app:source.exclude_patterns]
#license
#data/audio/*.wav
#data/images/original/*
#


#    -----------------------------------------------------------------------------
#    Profiles
#
#    You can extend section / key with a profile
#    For example, you want to deploy a demo version of your application without
#    HD content. You could first change the title to add "(demo)" in the name
#    and extend the excluded directories to remove the HD content.
#
#[app@demo]
#title = My Application (demo)
#
#[app:source.exclude_patterns@demo]
#images/hd/*
#
#    Then, invoke the command line with the "demo" profile:
#
#buildozer --profile demo android debug

Logs

STDERR:

# Command failed: ['/usr/bin/python3', '-m', 'pythonforandroid.toolchain', 'create', '--dist_name=test', '--bootstrap=sdl2', '--requirements=python3,kivy', '--arch=arm64-v8a', '--arch=armeabi-v7a', '--copy-libs', '--color=always', '--storage-dir=/content/.buildozer/android/platform/build-arm64-v8a_armeabi-v7a', '--ndk-api=21', '--ignore-setup-py', '--debug']
# ENVIRONMENT:
#     SHELL = '/bin/bash'
#     NV_LIBCUBLAS_VERSION = '12.2.5.6-1'
#     NVIDIA_VISIBLE_DEVICES = 'all'
#     COLAB_JUPYTER_TRANSPORT = 'ipc'
#     NV_NVML_DEV_VERSION = '12.2.140-1'
#     NV_CUDNN_PACKAGE_NAME = 'libcudnn8'
#     CGROUP_MEMORY_EVENTS = '/sys/fs/cgroup/memory.events /var/colab/cgroup/jupyter-children/memory.events'
#     NV_LIBNCCL_DEV_PACKAGE = 'libnccl-dev=2.19.3-1+cuda12.2'
#     NV_LIBNCCL_DEV_PACKAGE_VERSION = '2.19.3-1'
#     VM_GCE_METADATA_HOST = '169.254.169.253'
#     HOSTNAME = '37cee502e2c5'
#     LANGUAGE = 'en_US'
#     TBE_RUNTIME_ADDR = '172.28.0.1:8011'
#     COLAB_TPU_1VM = ''
#     GCE_METADATA_TIMEOUT = '3'
#     NVIDIA_REQUIRE_CUDA = ('cuda>=12.2 brand=tesla,driver>=470,driver<471 '
 'brand=unknown,driver>=470,driver<471 brand=nvidia,driver>=470,driver<471 '
 'brand=nvidiartx,driver>=470,driver<471 brand=geforce,driver>=470,driver<471 '
 'brand=geforcertx,driver>=470,driver<471 brand=quadro,driver>=470,driver<471 '
 'brand=quadrortx,driver>=470,driver<471 brand=titan,driver>=470,driver<471 '
 'brand=titanrtx,driver>=470,driver<471 brand=tesla,driver>=525,driver<526 '
 'brand=unknown,driver>=525,driver<526 brand=nvidia,driver>=525,driver<526 '
 'brand=nvidiartx,driver>=525,driver<526 brand=geforce,driver>=525,driver<526 '
 'brand=geforcertx,driver>=525,driver<526 brand=quadro,driver>=525,driver<526 '
 'brand=quadrortx,driver>=525,driver<526 brand=titan,driver>=525,driver<526 '
 'brand=titanrtx,driver>=525,driver<526')
#     NV_LIBCUBLAS_DEV_PACKAGE = 'libcublas-dev-12-2=12.2.5.6-1'
#     NV_NVTX_VERSION = '12.2.140-1'
#     COLAB_JUPYTER_IP = '172.28.0.12'
#     NV_CUDA_CUDART_DEV_VERSION = '12.2.140-1'
#     NV_LIBCUSPARSE_VERSION = '12.1.2.141-1'
#     COLAB_LANGUAGE_SERVER_PROXY_ROOT_URL = 'http://172.28.0.1:8013/'
#     NV_LIBNPP_VERSION = '12.2.1.4-1'
#     NCCL_VERSION = '2.19.3-1'
#     KMP_LISTEN_PORT = '6000'
#     TF_FORCE_GPU_ALLOW_GROWTH = 'true'
#     ENV = '/root/.bashrc'
#     PWD = '/content'
#     COLAB_LANGUAGE_SERVER_PROXY_REQUEST_TIMEOUT = '30s'
#     TBE_EPHEM_CREDS_ADDR = '172.28.0.1:8009'
#     TBE_CREDS_ADDR = '172.28.0.1:8008'
#     NV_CUDNN_PACKAGE = 'libcudnn8=8.9.6.50-1+cuda12.2'
#     NVIDIA_DRIVER_CAPABILITIES = 'compute,utility'
#     COLAB_JUPYTER_TOKEN = ''
#     LAST_FORCED_REBUILD = '20240627'
#     NV_NVPROF_DEV_PACKAGE = 'cuda-nvprof-12-2=12.2.142-1'
#     NV_LIBNPP_PACKAGE = 'libnpp-12-2=12.2.1.4-1'
#     NV_LIBNCCL_DEV_PACKAGE_NAME = 'libnccl-dev'
#     TCLLIBPATH = '/usr/share/tcltk/tcllib1.20'
#     NV_LIBCUBLAS_DEV_VERSION = '12.2.5.6-1'
#     COLAB_KERNEL_MANAGER_PROXY_HOST = '172.28.0.12'
#     NVIDIA_PRODUCT_NAME = 'CUDA'
#     NV_LIBCUBLAS_DEV_PACKAGE_NAME = 'libcublas-dev-12-2'
#     USE_AUTH_EPHEM = '1'
#     NV_CUDA_CUDART_VERSION = '12.2.140-1'
#     COLAB_WARMUP_DEFAULTS = '1'
#     HOME = '/root'
#     LANG = 'en_US.UTF-8'
#     COLUMNS = '100'
#     CUDA_VERSION = '12.2.2'
#     CLOUDSDK_CONFIG = '/content/.config'
#     NV_LIBCUBLAS_PACKAGE = 'libcublas-12-2=12.2.5.6-1'
#     NV_CUDA_NSIGHT_COMPUTE_DEV_PACKAGE = 'cuda-nsight-compute-12-2=12.2.2-1'
#     COLAB_RELEASE_TAG = 'release-colab_20240807-060117_RC01'
#     PYDEVD_USE_FRAME_EVAL = 'NO'
#     KMP_TARGET_PORT = '9000'
#     CLICOLOR = '1'
#     KMP_EXTRA_ARGS = ('--logtostderr --listen_host=172.28.0.12 --target_host=172.28.0.12 '
 '--tunnel_background_save_url=https://colab.research.google.com/tun/m/cc48301118ce562b961b3c22d803539adc1e0c19/m-s-2v4j5003l2x86 '
 '--tunnel_background_save_delay=10s '
 '--tunnel_periodic_background_save_frequency=30m0s '
 '--enable_output_coalescing=true --output_coalescing_required=true '
 '--log_code_content')
#     NV_LIBNPP_DEV_PACKAGE = 'libnpp-dev-12-2=12.2.1.4-1'
#     COLAB_LANGUAGE_SERVER_PROXY_LSP_DIRS = '/datalab/web/pyright/typeshed-fallback/stdlib,/usr/local/lib/python3.10/dist-packages'
#     NV_LIBCUBLAS_PACKAGE_NAME = 'libcublas-12-2'
#     COLAB_KERNEL_MANAGER_PROXY_PORT = '6000'
#     CLOUDSDK_PYTHON = 'python3'
#     NV_LIBNPP_DEV_VERSION = '12.2.1.4-1'
#     ENABLE_DIRECTORYPREFETCHER = '1'
#     NO_GCE_CHECK = 'False'
#     JPY_PARENT_PID = '83'
#     PYTHONPATH = '/env/python'
#     TERM = 'xterm-color'
#     NV_LIBCUSPARSE_DEV_VERSION = '12.1.2.141-1'
#     GIT_PAGER = 'cat'
#     LIBRARY_PATH = '/usr/local/cuda/lib64/stubs'
#     NV_CUDNN_VERSION = '8.9.6.50'
#     SHLVL = '0'
#     PAGER = 'cat'
#     COLAB_LANGUAGE_SERVER_PROXY = '/usr/colab/bin/language_service'
#     NV_CUDA_LIB_VERSION = '12.2.2-1'
#     NVARCH = 'x86_64'
#     NV_CUDNN_PACKAGE_DEV = 'libcudnn8-dev=8.9.6.50-1+cuda12.2'
#     NV_CUDA_COMPAT_PACKAGE = 'cuda-compat-12-2'
#     MPLBACKEND = 'module://ipykernel.pylab.backend_inline'
#     NV_LIBNCCL_PACKAGE = 'libnccl2=2.19.3-1+cuda12.2'
#     LD_LIBRARY_PATH = '/usr/local/nvidia/lib:/usr/local/nvidia/lib64'
#     COLAB_GPU = ''
#     GCS_READ_CACHE_BLOCK_SIZE_MB = '16'
#     NV_CUDA_NSIGHT_COMPUTE_VERSION = '12.2.2-1'
#     NV_NVPROF_VERSION = '12.2.142-1'
#     LC_ALL = 'en_US.UTF-8'
#     COLAB_FILE_HANDLER_ADDR = 'localhost:3453'
#     PATH = '/root/.buildozer/android/platform/apache-ant-1.9.4/bin:/opt/bin:/usr/local/nvidia/bin:/usr/local/cuda/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/tools/node/bin:/tools/google-cloud-sdk/bin'
#     NV_LIBNCCL_PACKAGE_NAME = 'libnccl2'
#     COLAB_DEBUG_ADAPTER_MUX_PATH = '/usr/local/bin/dap_multiplexer'
#     NV_LIBNCCL_PACKAGE_VERSION = '2.19.3-1'
#     PYTHONWARNINGS = 'ignore:::pip._internal.cli.base_command'
#     DEBIAN_FRONTEND = 'noninteractive'
#     COLAB_BACKEND_VERSION = 'next'
#     OLDPWD = '/'
#     _ = '/usr/local/bin/buildozer'
#     PACKAGES_PATH = '/root/.buildozer/android/packages'
#     ANDROIDSDK = '/root/.buildozer/android/platform/android-sdk'
#     ANDROIDNDK = '/root/.buildozer/android/platform/android-ndk-r25b'
#     ANDROIDAPI = '31'
#     ANDROIDMINAPI = '21'
# 
# Buildozer failed to execute the last command
# The error might be hidden in the log above this error
# Please read the full log, and search for it before
# raising an issue with buildozer itself.
# In case of a bug report, please add a full log with log_level = 2

@kuzeyron
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kuzeyron commented Aug 9, 2024

This is a support case on Kivy@Discord.

@Novfensec
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Problems Solved

Use the workflow below.
It fully automates the build process accepting the licenses vanishing all errors during the apk build.

Sample repository at https://github.com/Novfensec/SAMPLE-KIVYMD-APP

# Sample repository at https://github.com/Novfensec/SAMPLE-KIVYMD-APP

name: CI

on:
  push:
    branches:
      - main
  pull_request:
    branches:
      - main

jobs:
  build:
    runs-on: ubuntu-latest

    steps:
      - uses: actions/checkout@v2

      # Used to cache dependencies with a timeout
      - name: Get Date
        id: get-date
        run: |
          echo "::set-output name=date::$(/bin/date -u "+%Y%m%d")"
        shell: bash

      - name: Cache Buildozer global directory
        uses: actions/cache@v2
        with:
          path: .buildozer_global
          key: buildozer-global-${{ hashFiles('buildozer.spec') }}

      - uses: actions/cache@v2
        with:
          path: .buildozer
          key: ${{ runner.os }}-${{ steps.get-date.outputs.date }}-${{ hashFiles('buildozer.spec') }}

      # Install dependencies
      - name: Install dependencies
        run: |
          sudo apt update
          sudo apt-get install -y \
            build-essential \
            git \
            ffmpeg \
            libsdl2-dev \
            libsdl2-image-dev \
            libsdl2-mixer-dev \
            libsdl2-ttf-dev \
            libportmidi-dev \
            libswscale-dev \
            libavformat-dev \
            libavcodec-dev \
            libunwind-dev \
            zlib1g-dev
          sudo apt-get install -y \
            libsqlite3-dev \
            sqlite3 \
            bzip2 \
            libbz2-dev \
            zlib1g-dev \
            openssl \
            libgdbm-dev \
            libgdbm-compat-dev \
            liblzma-dev \
            libreadline-dev \
            uuid-dev \
            libgstreamer1.0 \
            gstreamer1.0-plugins-base \
            gstreamer1.0-plugins-good
          sudo apt-get install -y \
            zip \
            unzip \
            autoconf \
            libtool \
            pkg-config \
            libncurses5-dev \
            libncursesw5-dev \
            libtinfo5 \
            cmake \
            libffi-dev \
            libssl-dev \
            automake

      # Set up Java 17 required by Gradle
      - name: Setup Java 17 required by Gradle
        uses: actions/setup-java@v3
        with:
          distribution: 'temurin'  # or 'zulu', 'liberica', etc.
          java-version: '17'

      # Set up Python
      - name: Set up Python
        uses: actions/setup-python@v2
        with:
          python-version: '3.8' #set your python version

      # Install pip dependencies
      - name: Install pip dependencies
        run: |
          pip install --upgrade pip
          pip install buildozer cython==0.29.33

      # Build with Buildozer
      - name: Build with Buildozer
        id: buildozer
        run: |
          yes | buildozer -v android debug

      # Upload artifacts
      - name: Upload APK artifact
        uses: actions/upload-artifact@v4
        with:
          name: package
          path: bin/*.apk

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