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.gitignore
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/
.gitignore
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.godot/
.import/
[Ee]xport/
# Godot `.import` directory (generated import files)
.import/
# Exported builds
/export/
*.exe
*.app
*.apk
*.pck
*.zip
*.x86_64
*.wasm
*.html
# Mono/.NET specific files (for Godot Mono projects)
.mono/
data_*/ # Mono runtime data cache
*.csproj
*.sln
*.mono_osx_release.*
*.mono_osx_debug.*
# GDScript bytecode files (generated from Godot 4.3)
*.gdc
*.gdns
*.gdnlib
# Miscellaneous Godot files
*.godot
*.db
# Editor settings (should be kept local)
.editor_settings-*
# VSCode specific (if you use VSCode for development)
.vscode/
# macOS-specific ignores
# macOS generated files
.DS_Store
.AppleDouble
.LSOverride
# macOS resource fork files
._*
# macOS system files
.Spotlight-V100
.Trashes
.VolumeIcon.icns
.com.apple.timemachine.donotpresent
# macOS filesystem metadata
.metadata_never_index
.fseventsd
# Godot backups
*.tmp
*.log
# Godot export templates (optional, if not shared across developers)
templates/
# Python environment for scripting (optional, if you're using Python scripts)
__pycache__/
*.py[cod]
*.so
*.egg
*.egg-info
dist/
build/
env/
venv/