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aux_functions.py
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aux_functions.py
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# Author: Khlaifia bilel
# Created: 10/14/2019, 12:50 PM
# Email: [email protected]
import numpy as np
import nvidia_smi
import os, subprocess, psutil
import math
import random
import time
import airsim
import pygame
from configs.read_cfg import read_cfg
import matplotlib.pyplot as plt
from PIL import Image
import cv2
from skimage.util import random_noise
def close_env(env_process):
process = psutil.Process(env_process.pid)
for proc in process.children(recursive=True):
proc.kill()
process.kill()
def save_network_path(cfg, algorithm_cfg):
# Save the network to the directory network_path
weights_type = 'Imagenet'
if algorithm_cfg.custom_load == True:
algorithm_cfg.network_path = 'models/trained/' + cfg.env_type + '/' + cfg.env_name + '/' + 'CustomLoad/' + algorithm_cfg.train_type + '/'
else:
algorithm_cfg.network_path = 'models/trained/' + cfg.env_type + '/' + cfg.env_name + '/' + weights_type + '/' + algorithm_cfg.train_type + '/'
if not os.path.exists(algorithm_cfg.network_path):
os.makedirs(algorithm_cfg.network_path)
return cfg, algorithm_cfg
def communicate_across_agents(agent, name_agent_list, algorithm_cfg):
name_agent = name_agent_list[0]
update_done = False
if 'GlobalLearningGlobalUpdate' in algorithm_cfg.distributed_algo:
# No need to do anything
update_done = True
elif algorithm_cfg.distributed_algo == 'LocalLearningGlobalUpdate':
agent_on_same_network = name_agent_list
agent[name_agent].network_model.initialize_graphs_with_average(agent, agent_on_same_network)
elif algorithm_cfg.distributed_algo == 'LocalLearningLocalUpdate':
agent_connectivity_graph = []
for j in range(int(np.floor(len(name_agent_list) / algorithm_cfg.average_connectivity))):
div1 = random.sample(name_agent_list, algorithm_cfg.average_connectivity)
# print(div1)
agent_connectivity_graph.append(div1)
name_agent_list = list(set(name_agent_list) - set(div1))
if name_agent_list:
agent_connectivity_graph.append(name_agent_list)
for agent_network in agent_connectivity_graph:
agent_on_same_network = agent_network
agent[name_agent].network_model.initialize_graphs_with_average(agent, agent_on_same_network)
return update_done
def start_environment(env_name):
print_orderly('Environment', 80)
env_folder = os.path.dirname(os.path.abspath(__file__)) + "/unreal_envs/" + env_name + "/"
path = env_folder + env_name + ".exe"
# env_process = []
env_process = subprocess.Popen(path)
time.sleep(5)
print("Successfully loaded environment: " + env_name)
return env_process, env_folder
def initialize_infer(env_cfg, client, env_folder):
if not os.path.exists(env_folder + 'results'):
os.makedirs(env_folder + 'results')
# Mapping floor to 0 height
f_z = env_cfg.floor_z / 100
c_z = (env_cfg.ceiling_z - env_cfg.floor_z) / 100
p_z = (env_cfg.player_start_z - env_cfg.floor_z) / 100
plt.ion()
fig_z = plt.figure()
ax_z = fig_z.add_subplot(111)
line_z, = ax_z.plot(0, 0)
ax_z.set_ylim(0, c_z)
plt.title("Altitude variation")
# start_posit = client.simGetVehiclePose()
fig_nav = plt.figure()
ax_nav = fig_nav.add_subplot(111)
img = plt.imread(env_folder + env_cfg.floorplan)
ax_nav.imshow(img)
plt.axis('off')
plt.title("Navigational map")
plt.plot(env_cfg.o_x, env_cfg.o_y, 'b*', linewidth=20)
nav, = ax_nav.plot(env_cfg.o_x, env_cfg.o_y)
return p_z, f_z, fig_z, ax_z, line_z, fig_nav, ax_nav, nav
def translate_action(action, num_actions):
# action_word = ['Forward', 'Right', 'Left', 'Sharp Right', 'Sharp Left']
sqrt_num_actions = np.sqrt(num_actions)
# ind = np.arange(sqrt_num_actions)
if sqrt_num_actions % 2 == 0:
v_string = list('U' * int((sqrt_num_actions - 1) / 2) + 'D' * int((sqrt_num_actions - 1) / 2))
h_string = list('L' * int((sqrt_num_actions - 1) / 2) + 'R' * int((sqrt_num_actions - 1) / 2))
else:
v_string = list('U' * int(sqrt_num_actions / 2) + 'F' + 'D' * int(sqrt_num_actions / 2))
h_string = list('L' * int(sqrt_num_actions / 2) + 'F' + 'R' * int(sqrt_num_actions / 2))
v_ind = int(action[0] / sqrt_num_actions)
h_ind = int(action[0] % sqrt_num_actions)
action_word = v_string[v_ind] + str(int(np.ceil(abs((sqrt_num_actions - 1) / 2 - v_ind)))) + '-' + h_string[
h_ind] + str(int(np.ceil(abs((sqrt_num_actions - 1) / 2 - h_ind))))
return action_word
def get_errors(data_tuple, choose, ReplayMemory, input_size, agent, target_agent, gamma, Q_clip):
_, Q_target, _, err, _ = minibatch_double(data_tuple, len(data_tuple), choose, ReplayMemory, input_size, agent,
target_agent, gamma, Q_clip)
return err
def train_REINFORCE(data_tuple, batch_size, agent, lr, input_size, gamma, epi_num):
episode_len = len(data_tuple)
curr_states = np.zeros(shape=(episode_len, input_size, input_size, 3))
actions = np.zeros(shape=(episode_len), dtype=int)
crashes = np.zeros(shape=(episode_len))
rewards = np.zeros(shape=episode_len)
for ii, m in enumerate(data_tuple):
curr_state_m, action_m, reward_m, crash_m = m
curr_states[ii, :, :, :] = curr_state_m[...]
actions[ii] = action_m
rewards[ii] = reward_m
crashes[ii] = crash_m
Gs = np.zeros(episode_len)
r = 0
for episode_step in range(episode_len - 1, -1, -1):
r = rewards[episode_step] + r * gamma
Gs[episode_step] = r
# Normalize the reward to reduce variance in training
Gs -= np.mean(Gs)
Gs /= (np.std(Gs) + 1e-8)
num_batches = int(np.ceil(episode_len / batch_size))
for i in range(num_batches):
if i != num_batches - 1:
x = curr_states[i * batch_size:(i + 1) * batch_size, :, :, :]
G = Gs[i * batch_size:(i + 1) * batch_size]
action = actions[i * batch_size:(i + 1) * batch_size]
else:
x = curr_states[i * batch_size:, :, :, :]
G = Gs[i * batch_size:]
action = actions[i * batch_size:]
G = np.array([G])
G = G.T
# Restructure array
action = np.array([action])
action = action.T
# Get the baseline value
B = agent.network_model.get_baseline(x)
# Train the baseline network
B_ = agent.network_model.train_baseline(x, G, action, lr, epi_num)
# Train policy network
agent.network_model.train_policy(x, action, B, G, lr, epi_num)
def train_PPO(data_tuple_total, algorithm_cfg, agent, lr, input_size, gamma, epi_num):
batch_size = algorithm_cfg.batch_size
train_epoch_per_batch = algorithm_cfg.train_epoch_per_batch
lmbda = algorithm_cfg.lmbda
# # Divide the data tuple in PPO_steps
# ppo_steps = 3
# for i in range(int(np.ceil(len(data_tuple) / float(ppo_steps)))):
# print(i)
# start_ind = i * ppo_steps
# end_ind = np.min((len(data_tuple), (i + 1) * ppo_steps))
# data_sub = data_tuple[start_ind: end_ind]
#
#
episode_len_total = len(data_tuple_total)
num_batches = int(np.ceil(episode_len_total / float(batch_size)))
for i in range(num_batches):
start_ind = i * batch_size
end_ind = np.min((len(data_tuple_total), (i + 1) * batch_size))
data_tuple = data_tuple_total[start_ind: end_ind]
episode_len = len(data_tuple)
curr_states = np.zeros(shape=(episode_len, input_size, input_size, 3))
next_states = np.zeros(shape=(episode_len, input_size, input_size, 3))
actions = np.zeros(shape=(episode_len, 1), dtype=int)
crashes = np.zeros(shape=(episode_len, 1))
rewards = np.zeros(shape=(episode_len, 1))
p_a = np.zeros(shape=(episode_len,1))
for ii, m in enumerate(data_tuple):
curr_state_m, action_m, next_state_m, reward_m, p_a_m, crash_m = m
curr_states[ii, :, :, :] = curr_state_m[...]
next_states[ii, :, :, :] = next_state_m[...]
actions[ii] = action_m
rewards[ii] = reward_m
p_a[ii] = p_a_m
crashes[ii] = ~crash_m
for i in range(train_epoch_per_batch):
V_s = agent.network_model.get_state_value(curr_states)
V_s_ = agent.network_model.get_state_value(next_states)
TD_target = rewards + gamma*V_s_* crashes
delta = TD_target - V_s
GAE_array = []
GAE=0
for delta_t in delta[::-1]:
GAE = gamma*lmbda* GAE + delta_t
GAE_array.append(GAE)
GAE_array.reverse()
GAE = np.array(GAE_array)
# Normalize the reward to reduce variance in training
GAE -= np.mean(GAE)
GAE /= (np.std(GAE) + 1e-8)
# TODO: zero mean unit std GAE
agent.network_model.train_policy(curr_states, actions, TD_target, p_a, GAE, lr, epi_num)
def minibatch_double(data_tuple, batch_size, choose, ReplayMemory, input_size, agent, target_agent, gamma, Q_clip):
# Needs NOT to be in DeepAgent
# NO TD error term, and using huber loss instead
# Bellman Optimality equation update, with less computation, updated
if batch_size == 1:
train_batch = data_tuple
idx = None
else:
batch = ReplayMemory.sample(batch_size)
train_batch = np.array([b[1][0] for b in batch])
idx = [b[0] for b in batch]
actions = np.zeros(shape=(batch_size), dtype=int)
crashes = np.zeros(shape=(batch_size))
rewards = np.zeros(shape=batch_size)
curr_states = np.zeros(shape=(batch_size, input_size, input_size, 3))
new_states = np.zeros(shape=(batch_size, input_size, input_size, 3))
for ii, m in enumerate(train_batch):
curr_state_m, action_m, new_state_m, reward_m, crash_m = m
curr_states[ii, :, :, :] = curr_state_m[...]
actions[ii] = action_m
new_states[ii, :, :, :] = new_state_m
rewards[ii] = reward_m
crashes[ii] = crash_m
#
# oldQval = np.zeros(shape = [batch_size, num_actions])
if choose:
oldQval_A = target_agent.network_model.Q_val(curr_states)
newQval_A = target_agent.network_model.Q_val(new_states)
newQval_B = agent.network_model.Q_val(new_states)
else:
oldQval_A = agent.network_model.Q_val(curr_states)
newQval_A = agent.network_model.Q_val(new_states)
newQval_B = target_agent.network_model.Q_val(new_states)
TD = np.zeros(shape=[batch_size])
err = np.zeros(shape=[batch_size])
Q_target = np.zeros(shape=[batch_size])
term_ind = np.where(rewards == -1)[0]
nonterm_ind = np.where(rewards != -1)[0]
TD[nonterm_ind] = rewards[nonterm_ind] + gamma * newQval_B[nonterm_ind, np.argmax(newQval_A[nonterm_ind], axis=1)] - \
oldQval_A[nonterm_ind, actions[nonterm_ind].astype(int)]
TD[term_ind] = rewards[term_ind]
if Q_clip:
TD_clip = np.clip(TD, -1, 1)
else:
TD_clip = TD
Q_target[nonterm_ind] = oldQval_A[nonterm_ind, actions[nonterm_ind].astype(int)] + TD_clip[nonterm_ind]
Q_target[term_ind] = TD_clip[term_ind]
err = abs(TD) # or abs(TD_clip)
return curr_states, Q_target, actions, err, idx
def policy_REINFORCE(curr_state, agent):
action = agent.network_model.action_selection(curr_state)
action_type = 'Prob'
return action[0], action_type
def policy_PPO(curr_state, agent):
action, p_a = agent.network_model.action_selection_with_prob(curr_state)
action_type = 'Prob'
return action[0], p_a, action_type
def policy(epsilon, curr_state, iter, b, epsilon_model, wait_before_train, num_actions, agent):
qvals = []
epsilon_ceil = 0.95
if epsilon_model == 'linear':
epsilon = epsilon_ceil * (iter - wait_before_train) / (b - wait_before_train)
if epsilon > epsilon_ceil:
epsilon = epsilon_ceil
elif epsilon_model == 'exponential':
epsilon = 1 - math.exp(-2 / (b - wait_before_train) * (iter - wait_before_train))
if epsilon > epsilon_ceil:
epsilon = epsilon_ceil
if random.random() > epsilon:
sss = curr_state.shape
action = np.random.randint(0, num_actions, size=sss[0], dtype=np.int32)
action_type = 'Rand'
else:
# Use NN to predict action
action = agent.network_model.action_selection(curr_state)
action_type = 'Pred'
# print(action_array/(np.mean(action_array)))
return action, action_type, epsilon, qvals
def reset_to_initial(level, reset_array, client, vehicle_name):
reset_pos = reset_array[vehicle_name][level]
client.simSetVehiclePose(reset_pos, ignore_collison=True, vehicle_name=vehicle_name)
time.sleep(0.1)
def print_orderly(str, n):
print('')
hyphens = '-' * int((n - len(str)) / 2)
print(hyphens + ' ' + str + ' ' + hyphens)
def connect_drone(ip_address='127.0.0.0', phase='infer', num_agents=1, client=[]):
if client != []:
client.reset()
print_orderly('Drone', 80)
client = airsim.MultirotorClient(ip=ip_address, timeout_value=10)
client.confirmConnection()
time.sleep(1)
old_posit = {}
for agents in range(num_agents):
name_agent = "drone" + str(agents)
client.enableApiControl(True, name_agent)
client.armDisarm(True, name_agent)
# time.sleep(1)
client.takeoffAsync(vehicle_name=name_agent)
time.sleep(1)
old_posit[name_agent] = client.simGetVehiclePose(vehicle_name=name_agent)
initZ = old_posit[name_agent].position.z_val
# client.enableApiControl(True)
# client.armDisarm(True)
# client.takeoffAsync().join()
return client, old_posit, initZ
def get_SystemStats(process, NVIDIA_GPU):
if NVIDIA_GPU:
deviceCount = nvidia_smi.nvmlDeviceGetCount()
gpu_memory = []
gpu_utilization = []
for i in range(0, deviceCount):
handle = nvidia_smi.nvmlDeviceGetHandleByIndex(i)
gpu_stat = nvidia_smi.nvmlDeviceGetUtilizationRates(handle)
gpu_memory.append(gpu_stat.memory)
gpu_utilization.append(gpu_stat.gpu)
else:
gpu_memory = []
gpu_utilization = []
sys_memory = process.memory_info()[0] / 2. ** 30
return gpu_memory, gpu_utilization, sys_memory
def get_MonocularImageRGB(client, vehicle_name):
responses1 = client.simGetImages([
airsim.ImageRequest('front_center', airsim.ImageType.Scene, False,
False)], vehicle_name=vehicle_name) # scene vision image in uncompressed RGBA array
response = responses1[0]
img1d = np.fromstring(response.image_data_uint8, dtype=np.uint8) # get numpy array
img_rgba = img1d.reshape(response.height, response.width, 3)
img = Image.fromarray(img_rgba)
img_rgb = img.convert('RGB')
camera_image_rgb = np.asarray(img_rgb)
camera_image = camera_image_rgb
return camera_image
def get_StereoImageRGB(client, vehicle_name):
camera_image = []
responses = client.simGetImages(
[
airsim.ImageRequest('front_left', airsim.ImageType.Scene, False, False),
airsim.ImageRequest('front_right', airsim.ImageType.Scene, False, False)
], vehicle_name=vehicle_name)
for i in range(2):
response = responses[i]
img1d = np.fromstring(response.image_data_uint8, dtype=np.uint8) # get numpy array
img_rgba = img1d.reshape(response.height, response.width, 3)
img = Image.fromarray(img_rgba)
img_rgb = img.convert('RGB')
camera_image_rgb = np.asarray(img_rgb)
camera_image.append(camera_image_rgb)
return camera_image
def get_CustomImage(client, vehicle_name, camera_name):
responses1 = client.simGetImages([
airsim.ImageRequest(camera_name, airsim.ImageType.Scene, False,
False)], vehicle_name=vehicle_name) # scene vision image in uncompressed RGBA array
response = responses1[0]
img1d = np.fromstring(response.image_data_uint8, dtype=np.uint8) # get numpy array
img_rgba = img1d.reshape(response.height, response.width, 3)
img = Image.fromarray(img_rgba)
img_rgb = img.convert('RGB')
camera_image_rgb = np.asarray(img_rgb)
camera_image = camera_image_rgb
return camera_image
# def get_image(client, vehicle_name, camera_type, first_frame, last_frame):
# responses1 = client.simGetImages([ # depth visualization image
# airsim.ImageRequest("1", airsim.ImageType.Scene, False,
# False)], vehicle_name=vehicle_name) # scene vision image in uncompressed RGBA array
#
# response = responses1[0]
# img1d = np.fromstring(response.image_data_uint8, dtype=np.uint8) # get numpy array
# img_rgba = img1d.reshape(response.height, response.width, 3)
# img = Image.fromarray(img_rgba)
# img_rgb = img.convert('RGB')
# camera_image_rgb = np.asarray(img_rgb)
#
# if camera_type == 'optical':
# camera_image = camera_image_rgb
#
# if camera_type == 'DVS':
# # camera_image = cv2.normalize(camera_image_rgb, None, alpha=0, beta=1, norm_type=cv2.NORM_MINMAX, dtype=cv2.CV_32F)
# frame1 = cv2.cvtColor(camera_image_rgb, cv2.COLOR_BGR2GRAY)
# # frame23 = cv2.normalize(frame1, None, alpha=0, beta=1, norm_type=cv2.NORM_MINMAX, dtype=cv2.CV_32F)
# frame = np.uint8(np.log1p(frame1))
# frame = cv2.normalize(frame, None, alpha=0, beta=1, norm_type=cv2.NORM_MINMAX, dtype=cv2.CV_32F)
#
# if first_frame:
# camera_image = frame
# first_frame = False
# else:
# camera_image = frame - last_frame
# # ret, thresh1 = cv2.threshold(display_frame, 0.2, 0.8, cv2.THRESH_BINARY)
# # display_frame1 = cv2.bitwise_and(display_frame, thresh1)
# last_frame = frame
#
# camera_image = random_noise(camera_image, mode='s&p', amount=0.005)
# camera_image = cv2.cvtColor(camera_image, cv2.COLOR_GRAY2BGR)
#
# cv2.imshow('rgb', camera_image_rgb)
# cv2.imshow('dvs', camera_image)
# cc=1
# return camera_image, first_frame, last_frame
def blit_text(surface, text, pos, font, color=pygame.Color('black')):
words = [word.split(' ') for word in text.splitlines()] # 2D array where each row is a list of words.
space = font.size(' ')[0] # The width of a space.
max_width, max_height = surface.get_size()
x, y = pos
for line in words:
for word in line:
word_surface = font.render(word, 0, color)
word_width, word_height = word_surface.get_size()
if x + word_width >= max_width:
x = pos[0] # Reset the x.
y += word_height # Start on new row.
surface.blit(word_surface, (x, y))
x += word_width + space
x = pos[0] # Reset the x.
y += word_height # Start on new row.
def pygame_connect(phase):
pygame.init()
if phase == 'train':
img_path = 'images/train_keys.png'
elif phase == 'infer':
img_path = 'images/infer_keys.png'
img = pygame.image.load(img_path)
screen = pygame.display.set_mode(img.get_rect().size)
screen.blit(img, (0, 0))
pygame.display.set_caption('DLwithTL')
# screen.fill((21, 116, 163))
# text = 'Supported Keys:\n'
# font = pygame.font.SysFont('arial', 32)
# blit_text(screen, text, (20, 20), font, color = (214, 169, 19))
# pygame.display.update()
#
# font = pygame.font.SysFont('arial', 24)
# text = 'R - Reconnect unreal\nbackspace - Pause/play\nL - Update configurations\nEnter - Save Network'
# blit_text(screen, text, (20, 70), font, color=(214, 169, 19))
pygame.display.update()
return screen
def check_user_input(active, automate, agent, client, old_posit, initZ, fig_z, fig_nav, env_folder, cfg, algorithm_cfg):
# algorithm_cfg.learning_rate, algorithm_cfg.epsilon,algorithm_cfg.network_path,cfg.mode,
for event in pygame.event.get():
if event.type == pygame.QUIT:
active = False
pygame.quit()
# Training keys control
if event.type == pygame.KEYDOWN and cfg.mode == 'train':
if event.key == pygame.K_l:
# Load the parameters - epsilon
path = 'configs/' + cfg.algorithm + '.cfg'
algorithm_cfg = read_cfg(config_filename=path, verbose=False)
cfg, algorithm_cfg = save_network_path(cfg=cfg, algorithm_cfg=algorithm_cfg)
print('Updated Parameters')
if event.key == pygame.K_RETURN:
# take_action(-1)
automate = False
print('Saving Model')
# agent.save_network(iter, save_path, ' ')
agent.network_model.save_network(algorithm_cfg.network_path, episode='user')
# agent.save_data(iter, data_tuple, tuple_path)
if event.key == pygame.K_BACKSPACE:
automate = automate ^ True
if event.key == pygame.K_r:
client, old_posit, initZ = connect_drone(ip_address=cfg.ip_address, phase=cfg.mode,
num_agents=cfg.num_agents)
agent.client = client
# Set the routine for manual control if not automate
if not automate:
# print('manual')
# action=[-1]
if event.key == pygame.K_UP:
action = 0
elif event.key == pygame.K_RIGHT:
action = 1
elif event.key == pygame.K_LEFT:
action = 2
elif event.key == pygame.K_d:
action = 3
elif event.key == pygame.K_a:
action = 4
elif event.key == pygame.K_DOWN:
action = -2
elif event.key == pygame.K_y:
pos = client.getPosition()
client.moveToPosition(pos.x_val, pos.y_val, 3 * initZ, 1)
time.sleep(0.5)
elif event.key == pygame.K_h:
client.reset()
# agent.take_action(action)
elif event.type == pygame.KEYDOWN and cfg.mode == 'infer':
if event.key == pygame.K_s:
# Save the figures
file_path = env_folder + 'results/'
fig_z.savefig(file_path + 'altitude_variation.png', dpi=1000)
fig_nav.savefig(file_path + 'navigation.png', dpi=1000)
print('Figures saved')
if event.key == pygame.K_BACKSPACE:
client.moveByVelocityAsync(vx=0, vy=0, vz=0, duration=0.1)
automate = automate ^ True
return active, automate, algorithm_cfg, client