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extensible-cli-and-scaffolding-plugins-phase-1.md

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Extensible CLI and Scaffolding Plugins

Overview

I would like for Kubebuilder to become more extensible, such that it could be imported and used as a library in other projects. Specifically, I'm looking for a way to use Kubebuilder's existing CLI and scaffolding for Go projects, but to also be able to augment the Kubebuilder project structure with other custom project types so that I can support the Kubebuilder workflow with non-Go operators (e.g. operator-sdk's Ansible and Helm-based operators).

The idea is for Kubebuilder to define one or more plugin interfaces that can be used to drive what the init, create api and create webhooks subcommands do and to add a new cli package that other projects can use to integrate out-of-tree plugins with the Kubebuilder CLI in their own projects.

Related issues and PRs

Prototype implementation

Barebones plugin refactor: https://github.com/joelanford/kubebuilder-exp Kubebuilder feature branch: https://github.com/kubernetes-sigs/kubebuilder/tree/feature/plugins-part-2-electric-boogaloo

Plugin interfaces

Required

Each plugin would minimally be required to implement the Plugin interface.

type Plugin interface {
    // Version returns the plugin's semantic version, ex. "v1.2.3".
    //
    // Note: this version is different from config version.
    Version() string
    // Name returns a DNS1123 label string defining the plugin type.
    // For example, Kubebuilder's main plugin would return "go".
    //
    // Plugin names can be fully-qualified, and non-fully-qualified names are
    // prepended to ".kubebuilder.io" to prevent conflicts.
    Name() string
    // SupportedProjectVersions lists all project configuration versions this
    // plugin supports, ex. []string{"2", "3"}. The returned slice cannot be empty.
    SupportedProjectVersions() []string
}

Plugin naming

Plugin names (returned by Name()) must be DNS1123 labels. The returned name may be fully qualified (fq), ex. go.kubebuilder.io, or not but internally will always be fq by either appending .kubebuilder.io to the name or using an existing qualifier defined by the plugin. FQ names prevent conflicts between plugin names; the plugin runner will ask the user to add a name qualifier to a conflicting plugin.

Optional

Next, a plugin could optionally implement further interfaces to declare its support for specific Kubebuilder subcommands. For example:

  • InitPlugin - to initialize new projects
  • CreateAPIPlugin - to create APIs (and possibly controllers) for existing projects
  • CreateWebhookPlugin - to create webhooks for existing projects

Each of these interfaces would follow the same pattern (see the InitPlugin interface example below).

type InitPluginGetter interface {
    Plugin
    // GetInitPlugin returns the underlying InitPlugin interface.
    GetInitPlugin() InitPlugin
}

type InitPlugin interface {
    GenericSubcommand
}

Each specialized plugin interface can leverage a generic subcommand interface, which prevents duplication of methods while permitting type checking and interface flexibility. A plugin context can be used to preserve default help text in case a plugin does not implement its own.

type GenericSubcommand interface {
    // UpdateContext updates a PluginContext with command-specific help text, like description and examples.
    // Can be a no-op if default help text is desired.
    UpdateContext(*PluginContext)
    // BindFlags binds the plugin's flags to the CLI. This allows each plugin to define its own
    // command line flags for the kubebuilder subcommand.
    BindFlags(*pflag.FlagSet)
    // Run runs the subcommand.
    Run() error
    // InjectConfig passes a config to a plugin. The plugin may modify the
    // config. Initializing, loading, and saving the config is managed by the
    // cli package.
    InjectConfig(*config.Config)
}

type PluginContext struct {
    // Description is a description of what this subcommand does. It is used to display help.
    Description string
    // Examples are one or more examples of the command-line usage
    // of this plugin's project subcommand support. It is used to display help.
    Examples string
}

Deprecated Plugins

To generically support deprecated project versions, we could also add a Deprecated interface that the CLI could use to decide when to print deprecation warnings:

// Deprecated is an interface that, if implemented, informs the CLI
// that the plugin is deprecated.  The CLI uses this to print deprecation
// warnings when the plugin is in use.
type Deprecated interface {
    // DeprecationWarning returns a deprecation message that callers
    // can use to warn users of deprecations
    DeprecationWarning() string
}

Configuration

Config version 3-alpha

Any changes that break PROJECT file backwards-compatibility require a version bump. This new version will be 3-alpha, which will eventually be bumped to 3 once the below config changes have stabilized.

Project file plugin layout

The PROJECT file will specify what base plugin generated the project under a layout key. layout will have the format: Plugin.Name() + "/" + Plugin.Version(). version and layout have versions with different meanings: version is the project config version, while layout's version is the plugin semantic version. The value in version will determine that in layout by a plugin's supported project versions (via SupportedProjectVersions()).

Example PROJECT file:

version: "3-alpha"
layout: go/v1.0.0
domain: testproject.org
repo: github.com/test-inc/testproject
resources:
- group: crew
  kind: Captain
  version: v1

CLI

To make the above plugin system extensible and usable by other projects, we could add a new CLI package that Kubebuilder (and other projects) could use as their entrypoint.

Example Kubebuilder main.go:

func main() {
	c, err := cli.New(
		cli.WithPlugins(
			&golangv1.Plugin{},
			&golangv2.Plugin{},
		),
	)
	if err != nil {
		log.Fatal(err)
	}
	if err := c.Run(); err != nil {
		log.Fatal(err)
	}
}

Example Operator SDK main.go:

func main() {
	c, err := cli.New(
		cli.WithCommandName("operator-sdk"),
		cli.WithDefaultProjectVersion("2"),
		cli.WithExtraCommands(newCustomCobraCmd()),
		cli.WithPlugins(
			&golangv1.Plugin{},
			&golangv2.Plugin{},
			&helmv1.Plugin{},
			&ansiblev1.Plugin{},
		),
	)
	if err != nil {
		log.Fatal(err)
	}
	if err := c.Run(); err != nil {
		log.Fatal(err)
	}
}

Comments & Questions

Cobra Commands

RESOLUTION: cobra will be used directly in Phase 1 since it is a widely used, feature-rich CLI package. This, however unlikely, may change in future phases.

As discussed earlier as part of #1148, one goal is to eliminate the use of cobra.Command in the exported API of Kubebuilder since that is considered an internal implementation detail.

However, at some point, projects that make use of this extensibility will likely want to integrate their own subcommands. In this proposal, cli.WithExtraCommands() DOES expose cobra.Command to allow callers to pass their own subcommands to the CLI.

In #1148, callers would use Kubebuilder's cobra commands to build their CLI. Here, control of the CLI is retained by Kubebuilder, and callers pass their subcommands to Kubebuilder. This has several benefits:

  1. Kubebuilder's CLI subcommands are never exposed except via the explicit plugin interface. This allows the Kubebuilder project to re-implement its subcommand internals without worrying about backwards compatibility of consumers of Kubebuilder's CLI.
  2. If desired, Kubebuilder could ensure that extra subcommands do not overwrite/reuse the existing Kubebuilder subcommand names. For example, only Kubebuilder gets to define the init subcommand
  3. The overall binary's help handling is self-contained in Kubebuilder's CLI. Callers don't have to figure out how to have a cohesive help output between the Kubebuilder CLI and their own custom subcommands.

With all of that said, even this exposure of cobra.Command could be problematic. If Kubebuilder decides in the future to transition to a different CLI framework (or to roll its own) it has to either continue maintaining support for these extra cobra commands passed into it, or it was to break the CLI API.

Are there other ideas for how to handle the following requirements?

  • Eliminate use of cobra in CLI interface
  • Allow other projects to have custom subcommands
  • Support cohesive help output

Other

  1. Should the InitPlugin interface methods be required of all plugins? No
  2. Any other approaches or ideas?
  3. Anything I didn't cover that could use more explanation?