-
Notifications
You must be signed in to change notification settings - Fork 0
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
RAW Image access at Objective-c level #7
Comments
Hi, The SDK doesn’t currently offer this kind of access. Can you describe your use case in more detail and explain why you need the image data? Perhaps your use case is already covered or will be covered by future additions to the SDK on our roadmap. |
We would like to create an image analysis tool (port our existing desktop app). It heavily uses metal shaders for rendering and computation so ideally we would like to get each frame as Metal texture (or GPU buffer, IOSurface, etc). |
Currently, the closest you can get to the image is by adding a We’ll think about your use case and we’ll get back to you. |
Thank you. I will try that. Need to figure out the proper way of bridging swift to Objective-C, but should be possible. |
Hello,
What would be the best way to access the image data at Objective-c level? Our codebase is in c++ and obj-c and I was wondering how should I go about implementing it properly.
Any hints would be greatly appreciated.
The text was updated successfully, but these errors were encountered: