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Release Notes.txt
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Release Notes.txt
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# BrokenRemote Release Notes
## Version 0.4
Changes:
- Game->Tool protocol changes from raw lines to json encoded data
- Automatic action enable/disable system
- "Teleport to" list now only has available rooms enabled
- Active item charge modification
- Changing health options are now intelligent
- Adds option to open all doors
- New Templates
- Trinket
- Pill
- New experimental items
- `Mod Pill 1` and `Mod Pill 2`
## Version 0.3
Additions:
- Experimental Items
- `Mod Active 1` ... `Mod Active 4`
- `Mod Passive 1` ... `Mod Passive 4`
- `Mod Trinket 1` ... `Mod Trinket 4`
- Adds option to **Game** menu to spawn enemies
- Adds **Stage** menu to change stages
- Adds **Level** menu to affect the level
- Apply any mapping effect
- Teleport to any special room available
- New Templates
- Passive Item
- More icons!
- Windows only: Application Icon
## Version 0.2
Additions:
- Icons!
- Expanded Game Menu
- Adds spawning of pickups (Items, Cards, ...)
- Adds reroll options for floor pickups and floor items
- Adds Room Menu
- Option to try open different special doors
- Restocking and rerolling the store
- Random Teleports
- Adds option to log all sent code to the system log
- This can be used to learn about modding custom effects
- Adds Template Creation
- Template for spawning a custom item
- Template for creating an active/use item
- Adds file handling
- Having multiple buffers
- Save/Open files
## Version 0.1
This version contains the following features:
- Stupid Code Editor
- Remote Code Execution via Ctrl+R
- Ingame debug status under Isaacs feet
- Game menu
- Adding any kind of hearts
- Adding any kind of collectible
- Spawning any kind of pickup
- Control the charge of the active item
- Rerolling enemies (D10 effect)
- Remote console to print debugging messages from the game via "print"