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Spatio-temporal path description #116
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hugary1995
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Dec 6, 2023
close idaholab#116 This PR adds a new system associated with the syntax block `[SpatioTemporalPaths]`. Multiple SpatioTemporalPath-derived objects can be added under that syntax block. I have implemented 3 objects so far: - `PiecewiseLinearSpatioTemporalPath`: This one accepts input file vectors `t`, `x`, `y`, `z` and constructs a spatio-temporal path object. - `CSVPiecewiseLinearSpatioTemporalPath`: This one is similar to the previous one but instead reads from a csv file. - `FunctionSpatioTemporalPath`: This one accepts moose functions for `x`, `y` and `z`. Once a `SpatioTemporalPath` object is constructed, other `MooseObject`s can retrieve path given its name from the warehouse, through the `SpatioTemporalPathInterface` interface. See e.g. `ADMovingHeatSource` for how that coupling works. Each spatio-temporal path objects recomputes several path-related information at every time step: - `SpatioTemporalPath::position()` returns the current path front. - `SpatioTemporalPath::velocity()` returns the current path moving velocity. - `SpatioTemporalPath::direction()` returns the current path direction. Variants of the above methods exist which accepts a time and computes the corresponding path information at the specified time. By default the path-related information is recomputed at every time step, i.e. the path information is "live". The users have control over how often the path-related information is updated by the parameter `update_interval`. There are also methods that retrieve the path-related information from the previous update: - `SpatioTemporalPath::previousPosition()` - `SpatioTemporalPath::previousVelocity()` - `SpatioTemporalPath::previousDirection()` An object deriving from `SpatioTemporalPath` only need to override one single method `Point position(Real t) const`. Default implementations are provided for `RealVectorValue velocity(Real t)` and `RealVectorValue direction(Real t)` which use finite-differencing to compute the derivatives. The developer can optionally override these methods to provide more efficient/accurate implementations. Utility methods are provided to compute the tangential and normal components of the distance between a given point and the path's current position. - `SpatioTemporalPath::tangentialDistance(const Point & p)` - `SpatioTemporalPath::normalDistance(const Point & p)` Similarly, variants of the above methods exist which additionally accepts a specified time. Spatio-temporal paths are useful in many scenarios. I have added two concrete examples for demonstration purposes: - `ADMovingHeatSource` and `ADMovingEllipsoidalHeatSource` - `SpatioTemporalPathElementSubdomainModifier` Their names are self-explanatory. Note that `ADMovingEllipsoidalHeatSource` makes use of the tangential and normal distance to effectively "rotate" the ellipsoidal heat source.
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Reason
A generic description of a spatio-temporal path will be useful at various places in MALAMUTE.
Design
I propose to implement a new family of objects with a dedicated input file syntax. The path object can be reused by various mesh generators, element subdomain modifiers, kernels, materials, etc.
Impact
New and more flexible capability.
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