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I'm currently migrating the master branch from the original source release over to BFG so check out that branch for an actual working system.

idTech4.net

idTech4.net is a port of doom3 to C# and using XNA for rendering.

idEngine

This is the port of the engine source code.

Done so far:

  • core system.
  • file system (implements pak processing but currently does not load files from pak's).
  • partial render system.
  • command system.
  • cvar system.
  • console.
  • resource loading (decl, materials, user interfaces, scripts).
  • user interface rendering and interaction code.
  • partial game code.
  • content management through XNA pipeline.