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conn.go
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conn.go
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// Copyright (c) 2019 Meng Huang ([email protected])
// This package is licensed under a MIT license that can be found in the LICENSE file.
package rpc
import (
"context"
"errors"
"github.com/hslam/buffer"
"github.com/hslam/scheduler"
"github.com/hslam/socket"
"io"
"runtime"
"sync"
)
// ErrTimeout is returned after the timeout,.
var ErrTimeout = errors.New("timeout")
const shutdownMsg = "The connection is shut down"
// ErrShutdown is returned when the connection is shut down.
var ErrShutdown = errors.New(shutdownMsg)
var (
callPool = &sync.Pool{New: func() interface{} { return &Call{} }}
donePool = &sync.Pool{New: func() interface{} { return make(chan *Call, 10) }}
ctxPool = &sync.Pool{New: func() interface{} { return &Context{} }}
upgradePool = &sync.Pool{New: func() interface{} { return &upgrade{} }}
upgradeBufferPool = &sync.Pool{New: func() interface{} { return make([]byte, upgradeSize) }}
)
func getUpgrade() *upgrade {
return upgradePool.Get().(*upgrade)
}
func putUpgrade(u *upgrade) {
u.Reset()
upgradePool.Put(u)
}
func getUpgradeBuffer() []byte {
return upgradeBufferPool.Get().([]byte)
}
func putUpgradeBuffer(b []byte) {
if cap(b) == upgradeSize {
upgradeBufferPool.Put(b)
}
}
func getContext() *Context {
return ctxPool.Get().(*Context)
}
func putContext(ctx *Context) {
ctx.Reset()
ctxPool.Put(ctx)
}
// GetCall gets a call from the callPool.
func GetCall() *Call {
call := callPool.Get().(*Call)
call.Done = donePool.Get().(chan *Call)
return call
}
// PutCall puts a call to the callPool.
func PutCall(call *Call) {
if call.Done != nil {
done := call.Done
ResetDone(done)
donePool.Put(done)
}
*call = Call{}
callPool.Put(call)
}
// Call represents an active RPC.
type Call struct {
Buffer []byte
upgrade *upgrade
Value []byte
ServiceMethod string
Args interface{}
Reply interface{}
CallError bool
Error error
Done chan *Call
stream *stream
}
func (call *Call) done() {
select {
case call.Done <- call:
default:
}
}
func (call *Call) streaming() {
if call.stream != nil && call.upgrade.Stream == streaming {
e := getEvent()
e.Value = call.Value
e.Error = call.Error
call.stream.trigger(e)
}
}
// Conn represents an RPC Conn.
// There may be multiple outstanding Calls associated
// with a single Conn, and a Conn may be used by
// multiple goroutines simultaneously.
type Conn struct {
codec ClientCodec
mutex sync.Mutex
seq uint64
pending map[uint64]*Call
streams map[uint64]*Call
bufferPool *buffer.Pool
writeSched scheduler.Scheduler
readSched scheduler.Scheduler
readStream scheduler.Scheduler
noCopy bool
directIO bool
closing bool
shutdown bool
}
// NewClientCodecFunc is the function to make a new ClientCodec by socket.Messages.
type NewClientCodecFunc func(messages socket.Messages) ClientCodec
// NewConn returns a new Conn to handle requests to the
// set of services at the other end of the connection.
// It adds a buffer to the write side of the connection so
// the header and payload are sent as a unit.
//
// The read and write halves of the connection are serialized independently,
// so no interlocking is required. However each half may be accessed
// concurrently so the implementation of conn should protect against
// concurrent reads or concurrent writes.
func NewConn() *Conn {
return &Conn{
pending: make(map[uint64]*Call),
streams: make(map[uint64]*Call),
bufferPool: buffer.AssignPool(bufferSize),
readStream: scheduler.New(1, &scheduler.Options{Threshold: 2}),
}
}
// Dial connects to an RPC server at the specified network address.
func (conn *Conn) Dial(s socket.Socket, address string, New NewClientCodecFunc) (*Conn, error) {
c, err := s.Dial(address)
if err != nil {
return nil, err
}
conn.codec = New(c.Messages())
go conn.recv()
return conn, nil
}
// NewConnWithCodec is like NewConn but uses the specified
// codec to encode requests and decode responses.
func NewConnWithCodec(codec ClientCodec) *Conn {
if codec == nil {
return nil
}
c := NewConn()
c.codec = codec
go c.recv()
return c
}
// SetBufferSize sets buffer size.
func (conn *Conn) SetBufferSize(size int) {
if size < 1 {
size = bufferSize
}
conn.bufferPool = buffer.AssignPool(size)
if s, ok := conn.codec.(BufferSize); ok {
s.SetBufferSize(size)
}
messages := conn.codec.Messages()
if set, ok := messages.(socket.BufferedInput); ok {
set.SetBufferedInput(size)
}
}
// SetNoCopy reuses a buffer from the pool for minimizing memory allocations.
func (conn *Conn) SetNoCopy(noCopy bool) {
conn.noCopy = noCopy
}
func (conn *Conn) write(call *Call) {
if conn.writeSched != nil {
conn.writeSched.Schedule(func() {
conn.send(call)
})
} else {
conn.send(call)
}
}
func (conn *Conn) send(call *Call) {
conn.mutex.Lock()
if conn.shutdown || conn.closing {
conn.mutex.Unlock()
call.Error = ErrShutdown
call.done()
return
}
seq := conn.seq
var isStreaming bool
var closeStreaming bool
if call.upgrade.Stream > 0 {
switch call.upgrade.Stream {
case openStream:
call.stream.seq = seq
conn.streams[seq] = call
case streaming:
isStreaming = true
seq = call.stream.seq
case closeStream:
closeStreaming = true
seq = call.stream.seq
}
}
if !isStreaming {
if !closeStreaming {
conn.seq++
}
conn.pending[seq] = call
}
conn.mutex.Unlock()
ctx := Context{}
ctx.Seq = seq
ctx.upgrade = call.upgrade
var upgradeBuffer []byte
if !call.upgrade.IsZero() {
upgradeBuffer = getUpgradeBuffer()
ctx.Upgrade, _ = call.upgrade.Marshal(upgradeBuffer)
}
ctx.ServiceMethod = call.ServiceMethod
err := conn.codec.WriteRequest(&ctx, call.Args)
if err != nil {
conn.mutex.Lock()
delete(conn.pending, seq)
if call.upgrade.Stream == openStream {
delete(conn.streams, seq)
}
conn.mutex.Unlock()
if call != nil {
call.Error = err
call.done()
}
}
if isStreaming {
PutCall(call)
}
putUpgradeBuffer(upgradeBuffer)
}
func (conn *Conn) recv() {
var err error
var messages = conn.codec.Messages()
var pipeline = scheduler.New(1, &scheduler.Options{Threshold: 2})
for err == nil {
ctx := getContext()
ctx.buffer = conn.bufferPool.GetBuffer(0)
ctx.data, err = messages.ReadMessage(ctx.buffer)
if err != nil {
break
}
if conn.directIO {
conn.read(ctx, false)
} else {
pipeline.Schedule(func() {
conn.read(ctx, true)
})
}
}
conn.mutex.Lock()
conn.shutdown = true
if err == io.EOF {
err = ErrShutdown
}
for _, call := range conn.pending {
call.Error = err
call.done()
}
for _, call := range conn.streams {
if call.stream != nil {
call.stream.stop()
}
}
conn.mutex.Unlock()
if conn.readSched != nil {
conn.readSched.Close()
}
if conn.writeSched != nil {
conn.writeSched.Close()
}
if conn.readStream != nil {
conn.readStream.Close()
}
pipeline.Close()
}
func (conn *Conn) read(ctx *Context, async bool) {
var err error
err = conn.codec.ReadResponseHeader(ctx)
if err != nil {
return
}
seq := ctx.Seq
conn.mutex.Lock()
if conn.shutdown {
conn.mutex.Unlock()
return
}
call := conn.pending[seq]
if call != nil && call.upgrade.Stream != openStream && call.upgrade.Stream != streaming {
delete(conn.pending, seq)
}
conn.mutex.Unlock()
switch {
case call == nil:
err = conn.codec.ReadResponseBody(nil, nil)
if err != nil {
err = errors.New("reading error body: " + err.Error())
}
conn.bufferPool.PutBuffer(ctx.buffer)
putContext(ctx)
case len(ctx.Error) > 0:
if ctx.Error == shutdownMsg {
call.Error = ErrShutdown
} else {
call.Error = errors.New(ctx.Error)
}
err = conn.codec.ReadResponseBody(nil, nil)
if err != nil {
err = errors.New("reading error body: " + err.Error())
}
call.done()
conn.bufferPool.PutBuffer(ctx.buffer)
putContext(ctx)
default:
u := call.upgrade
if u.NoResponse == noResponse {
if u.Heartbeat == heartbeat {
call.done()
putUpgrade(u)
} else if u.Stream == closeStream {
conn.mutex.Lock()
if _, ok := conn.streams[ctx.Seq]; ok {
delete(conn.pending, seq)
}
delete(conn.streams, ctx.Seq)
conn.mutex.Unlock()
call.done()
putUpgrade(u)
} else if u.Stream == streaming {
if conn.directIO {
call.Value = GetBuffer(len(ctx.value))
copy(call.Value, ctx.value)
call.streaming()
} else {
conn.readStream.Schedule(func() {
call.Value = GetBuffer(len(ctx.value))
copy(call.Value, ctx.value)
call.streaming()
conn.bufferPool.PutBuffer(ctx.buffer)
putContext(ctx)
})
return
}
} else if u.Stream == openStream {
call.done()
}
conn.bufferPool.PutBuffer(ctx.buffer)
putContext(ctx)
return
}
putUpgrade(u)
if conn.readSched != nil {
conn.readSched.Schedule(func() {
conn.finishCall(ctx, call, seq)
})
} else if async {
scheduler.Schedule(func() {
conn.finishCall(ctx, call, seq)
})
} else {
conn.finishCall(ctx, call, seq)
}
}
}
func (conn *Conn) finishCall(ctx *Context, call *Call, seq uint64) {
if len(ctx.value) > 0 {
if cap(call.Buffer) >= len(ctx.value) {
call.Value = call.Buffer[:len(ctx.value)]
} else {
call.Value = make([]byte, len(ctx.value))
}
copy(call.Value, ctx.value)
}
err := conn.codec.ReadResponseBody(call.Value, call.Reply)
if err != nil {
call.Error = errors.New("reading body " + err.Error())
}
call.done()
buf := ctx.buffer
conn.bufferPool.PutBuffer(buf)
putContext(ctx)
}
// SetPipelining enables the client to use pipelining per connection.
func (conn *Conn) SetPipelining(enable bool) {
conn.writeSched = scheduler.New(1, &scheduler.Options{Threshold: 2})
conn.readSched = scheduler.New(1, &scheduler.Options{Threshold: 2})
}
// SetDirectIO disables async io.
func (conn *Conn) SetDirectIO(directIO bool) {
conn.directIO = directIO
if d, ok := conn.codec.(DirectIO); ok {
d.SetDirectIO(directIO)
}
}
// NumCalls returns the number of calls.
func (conn *Conn) NumCalls() (n uint64) {
conn.mutex.Lock()
p := uint64(len(conn.pending))
n = uint64(len(conn.streams))
if p > n {
n = p
}
conn.mutex.Unlock()
return
}
// Close calls the underlying codec's Close method. If the connection is already
// shutting down, ErrShutdown is returned.
func (conn *Conn) Close() (err error) {
conn.mutex.Lock()
if conn.closing {
conn.mutex.Unlock()
return ErrShutdown
}
conn.closing = true
conn.mutex.Unlock()
err = conn.codec.Close()
return
}
// RoundTrip executes a single RPC transaction, returning
// a Response for the provided Request.
func (conn *Conn) RoundTrip(call *Call) *Call {
done := call.Done
done = checkDone(done)
call.upgrade = getUpgrade()
call.Done = done
conn.write(call)
return call
}
// Go invokes the function asynchronously. It returns the Call structure representing
// the invocation. The done channel will signal when the call is complete by returning
// the same Call object. If done is nil, Go will allocate a new channel.
// If non-nil, done must be buffered or Go will deliberately crash.
func (conn *Conn) Go(serviceMethod string, args interface{}, reply interface{}, done chan *Call) *Call {
call := callPool.Get().(*Call)
call.ServiceMethod = serviceMethod
call.Args = args
call.Reply = reply
call.upgrade = getUpgrade()
done = checkDone(done)
call.Done = done
conn.write(call)
return call
}
// Call invokes the named function, waits for it to complete, and returns its error status.
func (conn *Conn) Call(serviceMethod string, args interface{}, reply interface{}) error {
call := GetCall()
call.ServiceMethod = serviceMethod
call.Args = args
call.Reply = reply
call.upgrade = getUpgrade()
conn.write(call)
<-call.Done
err := call.Error
PutCall(call)
return err
}
// CallWithContext acts like Call but takes a context.
func (conn *Conn) CallWithContext(ctx context.Context, serviceMethod string, args interface{}, reply interface{}) error {
call := GetCall()
call.Buffer = GetContextBuffer(ctx)
call.ServiceMethod = serviceMethod
call.Args = args
call.Reply = reply
call.upgrade = getUpgrade()
conn.write(call)
var err error
select {
case <-call.Done:
err = call.Error
PutCall(call)
case <-ctx.Done():
err = ctx.Err()
}
return err
}
// NewStream creates a new Stream for the client side.
func (conn *Conn) NewStream(serviceMethod string) (Stream, error) {
stream := &stream{unmarshal: conn.codec.ReadResponseBody, noCopy: conn.noCopy}
stream.cond.L = &stream.mut
upgrade := getUpgrade()
upgrade.NoRequest = noRequest
upgrade.NoResponse = noResponse
upgrade.Stream = openStream
call := new(Call)
call.ServiceMethod = serviceMethod
call.upgrade = upgrade
call.Done = make(chan *Call, 1)
call.stream = stream
conn.write(call)
var err error
<-call.Done
stream.done = true
call.upgrade.NoRequest = 0
call.upgrade.Stream = streaming
call.ServiceMethod = ""
stream.write = func(m interface{}) (err error) {
streamCall := callPool.Get().(*Call)
streamCall.upgrade = call.upgrade
streamCall.stream = stream
streamCall.Args = m
conn.write(streamCall)
return
}
stream.close = func() error {
return conn.closeStream(stream)
}
err = call.Error
if err != nil {
stream.Close()
return nil, err
}
return stream, err
}
// closeStream stops the stream.
func (conn *Conn) closeStream(s *stream) error {
upgrade := getUpgrade()
upgrade.NoRequest = noRequest
upgrade.NoResponse = noResponse
upgrade.Stream = closeStream
call := GetCall()
call.stream = s
call.upgrade = upgrade
conn.write(call)
<-call.Done
err := call.Error
PutCall(call)
return err
}
// Ping is NOT ICMP ping, this is just used to test whether a connection is still alive.
func (conn *Conn) Ping() error {
upgrade := getUpgrade()
upgrade.NoRequest = noRequest
upgrade.NoResponse = noResponse
upgrade.Heartbeat = heartbeat
call := GetCall()
call.upgrade = upgrade
conn.write(call)
runtime.Gosched()
<-call.Done
err := call.Error
PutCall(call)
return err
}
// ResetDone resets the done.
func ResetDone(done chan *Call) {
for len(done) > 0 {
onceDone(done)
}
}
func onceDone(done chan *Call) {
select {
case <-done:
default:
}
}
func checkDone(done chan *Call) chan *Call {
if done == nil {
return make(chan *Call, 10)
}
if cap(done) == 0 {
panic("rpc: done channel is unbuffered")
}
return done
}