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Settings.cpp
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Settings.cpp
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#include "Settings.h"
namespace g_Settings
{
// Login
bool bStartCheat = false;
bool bPassFailed = false;
bool bDisplayLogin = false;
bool bLoad = false;
int iTimeLeft = -1;
std::string sUsername;
std::string sPass;
// Menu
bool bMenuOpened = true;
bool bUpdateSettings = true;
// Esp
bool bDraw = false;
// Visual
bool bESP = false;
bool bOutline = false;
bool bTeam = false;
bool bChams = false;
bool bCavEsp = false;
// Weapon
int iAimSelection = 0;
int iAimBone = 0;
int iAimKey2 = 0;
int iAimKey = 0;
int iSilentKey = 0;
bool bAimbot = false;
bool bRunShoot = false;
bool bDamage = false;
bool bNoRecoil = false;
bool bSpread = false;
// Misc
bool bUnlockAll = false;
int iNoClip = 0;
bool bNoClip = false;
bool bWepFov = false;
bool bPlayerFov = false;
bool bSpeed = false;
bool bNoFlash = false;
// Settings
int iRageKey = 0;
int iLegitKey = 0;
bool bUpdate = false;
bool bReset = false;
bool bEnd = false;
bool bEndUM = false;
bool bCheatThread = false;
/* VALUES */
// Misc
float fSpread = 1.f;
float fWepFov = 1.4;
float fPlayerFov = 1.4;
int iSpeed = 100;
float fValue = 1;
int iBullet = 1;
float fBullet = 1;
// Chams
bool bColor = false;
float fChamsR = 255;
float fChamsG = 5;
float fChamsB = 5;
float fChamsOpp = -3;
float fOpp = 3;
// Aimbot
bool bSmoothing = false;
bool bSilent = false;
int iAimFov = 150;
float iSmoothing = 0;
}
namespace g_Cheat
{
// Round
bool bDidRoundChange = false;
int RoundState = -1;
int CameraState = -1;
int OldRoundState = -1;
// Helpers
int MaxEnemys = 1;
// Visuals
bool bCanDraw = false;
bool bCanDoCav = true;
bool bCanDoNoFlash = true;
bool bCanDoOutline = true;
bool bCanDoChams = true;
bool bCanDoColor = true;
// Weapon
bool bCanDoRunShoot = true;
bool bCanDoNR = true;
bool bCanDoNS = true;
bool bCanDoDmg = true;
// Misc
bool bCanDoUnlockAll = true;
bool bCanDoNoClip = true;
bool bCanDoSpeed = true;
bool bCanDoWepFov = true;
bool bCanDoPlayerFov = true;
// Settings
}