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What steps will reproduce the problem?
1. start the game, go into practice mode
2. select the top-most character
3.
What is the expected output? What do you see instead?
expected the character sprite to appear and everything to work. instead the
game crashes with a generic memory read error as soon as the sprite tries to
appear (instruction at 0x0102506a" referenced memory at "0x00000000" the memory
could not be "read").
i'd attach a log, but i dunno where to find it/how to generate it.
What version of the product are you using? On what operating system?
uMod 2.0 alpha r53. windows xp sp3 32 bit.
Please provide any additional information below.
the character has a specific effect on their sprite, where one/more of the
colors are used as a mask of some sort, and a different texture appears through
it, giving the sprite a specific effect.
i assume this is what crashes it, since all other ones work, while both this
character and the final boss who uses the same effect crash the game while
loaded through umod.
Original issue reported on code.google.com by yarrrmateys on 27 May 2013 at 12:12
The text was updated successfully, but these errors were encountered:
Original issue reported on code.google.com by
yarrrmateys
on 27 May 2013 at 12:12The text was updated successfully, but these errors were encountered: