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CreateLobbyDeprecated - Create a new lobby for an application. A lobby object is a wrapper around a room object. With a lobby, you get additional functionality like configuring the visibility of the room, managing the state of a match, and retrieving a list of public lobbies to display to players. ⚠️Deprecated
GetLobbyInfo - Get details for a lobby. ⚠️Deprecated
ListActivePublicLobbiesDeprecatedV2 - Get all active lobbies for a an application. Filter by optionally passing in a region. Use this endpoint to display all public lobbies that a player can join in the game client. ⚠️Deprecated
SetLobbyState - Set the state of a lobby. State is intended to be set by the server and must be smaller than 1MB. Use this endpoint to store match data like live player count to enforce max number of clients or persist end-game data (i.e. winner or final scores). ⚠️Deprecated
CreateLobbyDeprecated
Create a new lobby for an application. A lobby object is a wrapper around a room object. With a lobby, you get additional functionality like configuring the visibility of the room, managing the state of a match, and retrieving a list of public lobbies to display to players.
⚠️DEPRECATED: This will be removed in a future release, please migrate away from it as soon as possible.
Get all active lobbies for a an application. Filter by optionally passing in a region. Use this endpoint to display all public lobbies that a player can join in the game client.
⚠️DEPRECATED: This will be removed in a future release, please migrate away from it as soon as possible.
Example Usage
using HathoraCloud;using HathoraCloud.Models.Shared;using HathoraCloud.Models.Operations;varsdk=new HathoraCloudSDK(appId:"app-af469a92-5b45-4565-b3c4-b79878de67d2");ListActivePublicLobbiesDeprecatedV2Requestreq=new ListActivePublicLobbiesDeprecatedV2Request(){};using(varres=await sdk.LobbiesV2.ListActivePublicLobbiesDeprecatedV2Async(req)){// handle response}
Set the state of a lobby. State is intended to be set by the server and must be smaller than 1MB. Use this endpoint to store match data like live player count to enforce max number of clients or persist end-game data (i.e. winner or final scores).
⚠️DEPRECATED: This will be removed in a future release, please migrate away from it as soon as possible.