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channel_2.go
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channel_2.go
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// ------------------
// Language Mechanics
// ------------------
package main
import (
"fmt"
"math/rand"
"time"
)
func main() {
fmt.Printf("\n=> Double signal\n")
signalAck()
fmt.Printf("\n=> Select and receive\n")
selectRecv()
fmt.Printf("\n=> Select and send\n")
selectRecv()
fmt.Printf("\n=> Select and drop\n")
selectDrop()
}
// ---------------------------------
// Unbuffered channel: Double signal
// ---------------------------------
// signalAck shows how to signal an event and wait for an acknowledgement it is done
// It does not only want to guarantee that a signal is received but also want to know when that
// work is done. This is gonna like a double signal.
func signalAck() {
ch := make(chan string)
go func() {
fmt.Println(<-ch)
ch <- "ok done"
}()
// It blocks on the receive. This Goroutine can no longer move on until we receive a signal.
ch <- "do this"
fmt.Println(<-ch)
}
// ---------------------------------
// Buffered channel: Close and range
// ---------------------------------
// closeRange shows how to use range to receive value and using close to terminate the loop.
func closeRange() {
// This is a buffered channel of 5.
ch := make(chan int, 5)
// Populate with value
for i := 0; i < 5; i++ {
ch <- i
}
// Close the channel.
close(ch)
// Every iteration on the range is a receive.
// When the range notices that the channel is closed, the loop will terminate.
for v := range ch {
fmt.Println(v)
}
}
// --------------------------------------
// Unbuffered channel: select and receive
// --------------------------------------
// Select allows a Goroutine to work with multiple channel at a time, including send and receive.
// This can be great when creating an event loop but not good for serializing shared state.
// selectRecv shows how to use the select statement to wait for a specific amount of time to
// receive a value.
func selectRecv() {
ch := make(chan string)
// Wait for some amount of time and perform a send.
go func() {
time.Sleep(time.Duration(rand.Intn(200)) * time.Millisecond)
ch <- "work"
}()
// Perform 2 different receives on 2 different channels: one above and one for time.
// time.After returns a channel that will send the current time after that duration.
// We want to receive the signal from the work sent but we are not willing to wait forever. We
// only wait 100 milliseconds then we will move on.
select {
case v := <-ch:
fmt.Println(v)
case <-time.After(100 * time.Millisecond):
fmt.Println("timed out")
}
// However, there is a very common bug in this code.
// One of the biggest bug we are going to have and potential memory is when we write code like
// this and we don't give the Goroutine an opportunity to terminate.
// We are using an unbuffered channel and this Goroutine at some point, its duration will
// finish and it will want to perform a send. But this is an unbuffered channel. This send
// cannot be completed unless there is a corresponding receive. What if this Goroutine times
// out and moves on? There is no more corresponding receive. Therefore, we will have a Goroutine
// leak, which means it will never be terminated.
// The cleanest way to fix this bug is to use the buffered channel of 1. If this send happens,
// we don't necessarily have the guarantee. We don't need it. We just need to perform the
// signal then we can walk away. Therefore, either we get the signal on the other side or we
// walk away. Even if we walk away, this send can still be completed because there is room in
// the buffer for that send to happen.
}
// -----------------------------------
// Unbuffered channel: select and send
// -----------------------------------
// selectSend shows how to use the select statement to attempt a send on a channel for a specific
// amount of time.
func selectSend() {
ch := make(chan string)
go func() {
time.Sleep(time.Duration(rand.Intn(200)) * time.Millisecond)
fmt.Println(<-ch)
}()
select {
case ch <- "work":
fmt.Println("send work")
case <-time.After(100 * time.Millisecond):
fmt.Println("timed out")
}
// Similar to the above function, Goroutine leak will occur.
// Once again, a buffered channel of 1 will save us here.
}
// ---------------------------------
// Buffered channel: Select and drop
// ---------------------------------
// selectDrop shows how to use the select to walk away from a channel operation if it will
// immediately block.
// This is a really important pattern. Imagine a situation where our service is flushed with work
// to do or work is gonna coming. Something upstream is not functioning properly. We can't just
// back up the work. We have to throw it away so we can keep moving on.
// A Denial-of-service attack is a great example. We get a bunch of requests coming to our server.
// If we try to handle every single request, we are gonna implode. We have to handle what we can
// and drop other requests.
// Using this type of pattern (fanout), we are willing to drop some data. We can use buffer that
// are larger than 1. We have to measure what the buffer should be. It cannot be random.
func selectDrop() {
ch := make(chan int, 5)
go func() {
// We are in the receive loop waiting for data to work on.
for v := range ch {
fmt.Println("recv", v)
}
}()
// This will send the work to the channel.
// If the buffer fills up, which means it blocks, the default case comes in and drop things.
for i := 0; i < 20; i++ {
select {
case ch <- i:
fmt.Println("send work", i)
default:
fmt.Println("drop", i)
}
}
close(ch)
}