diff --git a/GWToolboxdll/Widgets/SkillbarWidget.cpp b/GWToolboxdll/Widgets/SkillbarWidget.cpp index 9f8d86437..2c50aec87 100644 --- a/GWToolboxdll/Widgets/SkillbarWidget.cpp +++ b/GWToolboxdll/Widgets/SkillbarWidget.cpp @@ -313,7 +313,7 @@ void SkillbarWidget::Draw(IDirect3DDevice9*) const Skill& skill = m_skills[i]; // NB: Y axis inverted for imgui const ImVec2& top_left = skill_positions_calculated[i]; - const ImVec2& bottom_right = {skill_positions_calculated[i].x + m_skill_width, skill_positions_calculated[i].y + m_skill_height}; + const ImVec2 bottom_right = {skill_positions_calculated[i].x + m_skill_width, skill_positions_calculated[i].y + m_skill_height}; // draw overlay if (display_skill_overlay) {