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Expand on the ability to store minidumps #11622

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bruno-garcia opened this issue Oct 20, 2024 · 2 comments
Open

Expand on the ability to store minidumps #11622

bruno-garcia opened this issue Oct 20, 2024 · 2 comments

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@bruno-garcia
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bruno-garcia commented Oct 20, 2024

Which part? Which one?

Native/Minidump/Unreal/Unity

Description

This ticket is the documentation part of a larger issue related to confused users about minidump support.
Please for context read:

tl;dr:

We should mention the ability to opt-in for persisting minidumps at places that make sense.

This exists today only under Native/Enriching Events/Attachments (note, note on Unreal and Unity).
Also note it doesn't use the word minidump in the copy, which adds to the confusion.

Places we should considering adding a note or section:

  1. Minidump docs and/or Data Management / Sensitive Data
  2. Unity's 'native' docs and/or Data Management / Sensisitve Data
  3. Unreal Engine docs, Crash Reporter Client and Data Management / Sensitive Data

Suggested Solution

Suggestions:

  1. Move Enriching Events -> Attachment section about storing minidumps under Data Management (or add new content from a different angle)
  2. Add that section to Unreal and Unity docs too (clarify on which OS's we capture minidumps)
  3. Add a <Note> at places where it makes sense indicating minidumps storage is opt-in, like Getting Started, Unity Native, and other pages listed above
@getsantry
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getsantry bot commented Oct 20, 2024

Routing to @getsentry/product-owners-sdks-native for triage ⏲️

@getsantry
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getsantry bot commented Oct 20, 2024

Routing to @getsentry/product-owners-settings-security-privacy for triage ⏲️

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