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controller.py
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controller.py
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__author__ = 'User'
from league import League
# s = Skill("Health", EDice.d10, 2)
# print(s.get_skill_name())
# print(s.get_dice_type().name)
# s.set_dice_type(EDice.d6)
# print(s.get_dice_type().name)
# print(s.get_number_dice())
#c = Character("Jeff")
#c.add_skill("health", EDice.d8, 2)
#health = c.get_health()
#print(health.get_number_dice().name)
# c.add_skill("Health", EDice.d6, 2)
# health = c.get_health()
# print(health.get_number_dice().name)
# l = League("Buffalo")
# try:
# c = l.add_character("J", "Follower", "d6", "1d6", "1d6", "1d6", "1d6", "1d6")
# if c is not None:
# print(c.get_health().get_number_dice() + c.get_health().get_dice_type().name)
# print(c.get_brawl().get_number_dice() + c.get_brawl().get_dice_type().name)
# print(c.get_might().get_number_dice() + c.get_might().get_dice_type().name)
# except TypeError as e:
# print(e)
l = League("Buffalo")
c = l.add_character("J", char_type="Follower", health="d6", brawl="1d6", shoot="1d6", dodge="1d6", might="1d6",
finesse="1d6", cunning="1d6")
if c is not None:
print("Health: " + c.get_health().get_number_dice() + c.get_health().get_dice_type().name)
print("Brawl: " + c.get_brawl().get_number_dice() + c.get_brawl().get_dice_type().name)
print("Might: " + c.get_might().get_number_dice() + c.get_might().get_dice_type().name)
print ("League: " + c.get_my_league().get_name())
print(l)