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ClusteredShadingWindows.sln
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ClusteredShadingWindows.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ClusteredShadingWindowsGL", "ClusteredShadingWindowsGL.vcxproj", "{4CC35FB2-B885-933C-0136-22C96D376C1A}"
ProjectSection(ProjectDependencies) = postProject
{345A00AA-20FC-2A80-09B7-3ED4F5F7B1D0} = {345A00AA-20FC-2A80-09B7-3ED4F5F7B1D0}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "CPUTGL", "CPUT\CPUTGL.vcxproj", "{345A00AA-20FC-2A80-09B7-3ED4F5F7B1D0}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug_GL|Win32 = Debug_GL|Win32
Debug_GL|x64 = Debug_GL|x64
Release_GL|Win32 = Release_GL|Win32
Release_GL|x64 = Release_GL|x64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{345A00AA-20FC-2A80-09B7-3ED4F5F7B1D0}.Debug_GL|Win32.ActiveCfg = Debug_GL|Win32
{345A00AA-20FC-2A80-09B7-3ED4F5F7B1D0}.Debug_GL|Win32.Build.0 = Debug_GL|Win32
{345A00AA-20FC-2A80-09B7-3ED4F5F7B1D0}.Debug_GL|x64.ActiveCfg = Debug_GL|x64
{345A00AA-20FC-2A80-09B7-3ED4F5F7B1D0}.Debug_GL|x64.Build.0 = Debug_GL|x64
{345A00AA-20FC-2A80-09B7-3ED4F5F7B1D0}.Release_GL|Win32.ActiveCfg = Release_GL|Win32
{345A00AA-20FC-2A80-09B7-3ED4F5F7B1D0}.Release_GL|Win32.Build.0 = Release_GL|Win32
{345A00AA-20FC-2A80-09B7-3ED4F5F7B1D0}.Release_GL|x64.ActiveCfg = Release_GL|x64
{345A00AA-20FC-2A80-09B7-3ED4F5F7B1D0}.Release_GL|x64.Build.0 = Release_GL|x64
{4CC35FB2-B885-933C-0136-22C96D376C1A}.Debug_GL|Win32.ActiveCfg = Debug_GL|Win32
{4CC35FB2-B885-933C-0136-22C96D376C1A}.Debug_GL|Win32.Build.0 = Debug_GL|Win32
{4CC35FB2-B885-933C-0136-22C96D376C1A}.Debug_GL|x64.ActiveCfg = Debug_GL|x64
{4CC35FB2-B885-933C-0136-22C96D376C1A}.Debug_GL|x64.Build.0 = Debug_GL|x64
{4CC35FB2-B885-933C-0136-22C96D376C1A}.Release_GL|Win32.ActiveCfg = Release_GL|Win32
{4CC35FB2-B885-933C-0136-22C96D376C1A}.Release_GL|Win32.Build.0 = Release_GL|Win32
{4CC35FB2-B885-933C-0136-22C96D376C1A}.Release_GL|x64.ActiveCfg = Release_GL|x64
{4CC35FB2-B885-933C-0136-22C96D376C1A}.Release_GL|x64.Build.0 = Release_GL|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal