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ClusteredShadingAndroid.vcxproj.filters
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ClusteredShadingAndroid.vcxproj.filters
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<None Include="jni\Android.mk">
<Filter>Make</Filter>
</None>
<None Include="jni\Application.mk">
<Filter>Make</Filter>
</None>
<None Include="AndroidManifest.xml">
<Filter>Make</Filter>
</None>
<None Include="jni\kernels.ispc">
<Filter>Source</Filter>
</None>
<None Include="Media\building\shader\GPUQuadDLFS.glsl">
<Filter>Shaders</Filter>
</None>
<None Include="Media\building\shader\GPUQuadDLResolveFS.glsl">
<Filter>Shaders</Filter>
</None>
<None Include="Media\building\shader\GPUQuadFS.glsl">
<Filter>Shaders</Filter>
</None>
<None Include="Media\building\shader\GPUQuadVS.glsl">
<Filter>Shaders</Filter>
</None>
<None Include="Media\building\shader\TiledDeferredCS.glsl">
<Filter>Shaders</Filter>
</None>
<None Include="Media\building\shader\BasicLoopFS.glsl">
<Filter>Shaders</Filter>
</None>
<None Include="Media\building\shader\ClusteredFS.glsl">
<Filter>Shaders</Filter>
</None>
<None Include="Media\building\shader\CopyTextureFS.glsl">
<Filter>Shaders</Filter>
</None>
<None Include="Media\building\shader\ForwardFS.glsl">
<Filter>Shaders</Filter>
</None>
<None Include="Media\building\shader\FullScreenTriangleVS.glsl">
<Filter>Shaders</Filter>
</None>
<None Include="Media\building\shader\GBufferFS.glsl">
<Filter>Shaders</Filter>
</None>
<None Include="Media\building\shader\GeometryVS.glsl">
<Filter>Shaders</Filter>
</None>
</ItemGroup>
<ItemGroup>
<Filter Include="Source">
<UniqueIdentifier>{036e125d-373e-40e9-beff-9c6ef14749a7}</UniqueIdentifier>
</Filter>
<Filter Include="Make">
<UniqueIdentifier>{46762f44-7aa4-4da8-b6f3-bc6ae4cd0f97}</UniqueIdentifier>
</Filter>
<Filter Include="Shaders">
<UniqueIdentifier>{ccd1bf77-5f8f-4d46-8db5-7c8553292488}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="jni\main.cpp">
<Filter>Source</Filter>
</ClCompile>
<ClCompile Include="jni\ColorUtil.cpp">
<Filter>Source</Filter>
</ClCompile>
<ClCompile Include="jni\LightGrid.cpp">
<Filter>Source</Filter>
</ClCompile>
<ClCompile Include="jni\FragmentFactory.cpp">
<Filter>Source</Filter>
</ClCompile>
<ClCompile Include="jni\GLProgram.cpp">
<Filter>Source</Filter>
</ClCompile>
<ClCompile Include="jni\ClusteredShadingSample.cpp">
<Filter>Source</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="jni\ColorUtil.h">
<Filter>Source</Filter>
</ClInclude>
<ClInclude Include="jni\LightGrid.h">
<Filter>Source</Filter>
</ClInclude>
<ClInclude Include="jni\FragmentFactory.h">
<Filter>Source</Filter>
</ClInclude>
<ClInclude Include="jni\Structures.h">
<Filter>Source</Filter>
</ClInclude>
<ClInclude Include="jni\GLProgram.h">
<Filter>Source</Filter>
</ClInclude>
<ClInclude Include="jni\ClusteredShadingSample.h">
<Filter>Source</Filter>
</ClInclude>
<ClInclude Include="Media\building\shader\GPUQuad.h">
<Filter>Shaders</Filter>
</ClInclude>
<ClInclude Include="Media\building\shader\PerFrameConstants.h">
<Filter>Shaders</Filter>
</ClInclude>
<ClInclude Include="Media\building\shader\Rendering.h">
<Filter>Shaders</Filter>
</ClInclude>
<ClInclude Include="Media\building\shader\ShaderDefines.h">
<Filter>Shaders</Filter>
</ClInclude>
<ClInclude Include="Media\building\shader\FramebufferFlat.h">
<Filter>Shaders</Filter>
</ClInclude>
<ClInclude Include="Media\building\shader\GBuffer.h">
<Filter>Shaders</Filter>
</ClInclude>
</ItemGroup>
</Project>