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diceroll.cpp
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diceroll.cpp
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/* diceroll - A C++ Command Line Dice Rolling Program * \
* _ _ _ _
* | (_) | | |
* __| |_ ___ ___ _ __ ___ | | |
* / _` | |/ __/ _ \ '__/ _ \| | |
*| (_| | | (_| __/ | | (_) | | |
* \__,_|_|\___\___|_| \___/|_|_|
* A C++ Command Line Dice Rolling Program
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * */
// standard library includes
#include <algorithm> // for sorting vectors
#include <iostream>
#include <random>
#include <sstream>
#include <string>
#include <vector>
// non standard library includes
#include "args.hxx" // args library for command line parsing https://github.com/taywee/args
#include "srell.hpp" // SRELL std regex like library by a kenotsuki https://akenotsuki.com
// Global variables
const std::string g_appname_string = "diceroll";
const std::string g_version_string = "0.0.1";
const std::string g_author_string = "Written by Michael Costello ([email protected])";
// Global static arguments with g_arg_ prefix
static bool g_arg_debug_flag = false;
static bool g_arg_version_flag = false;
static bool g_arg_separate_flag = false;
static bool g_arg_interactive_flag = false;
// function declarations
// parses Dice Strings
std::string parseDiceString(std::string);
// performs Dice Throws
std::string performDiceRoll(long numThrows, long numDice, long numSides, long numMult, char chAddSub, long numAddSub,
long numDropLow);
// generates random long integers from 1 to sides
long rollDie(long sides);
int main(int argc, char *argv[]) {
// set up the argument parser and arguments
args::ArgumentParser argsParser(g_appname_string + " help",
g_appname_string + " help for version:" + g_version_string);
args::HelpFlag help(argsParser, "help", "Display this help menu", {'h', "help"});
args::Flag debug(argsParser, "debug", "Set the debug flag", {'d', "debug"});
args::Flag version(argsParser, "version", "Display the version of " + g_appname_string, {'v', "version"});
args::Flag separate(argsParser, "separate",
"Print out the throw number as well as the separate value of each die "
"as well as operations and totals",
{'s', "separate"});
args::Flag interactive(argsParser, "interactive",
"@TODO interactive mode, diceroll terminal"
"interacts with the user in a command line way",
{'i', "interactive"});
args::Group positionals(argsParser, "dice roll string");
args::PositionalList<std::string> diceStringList(positionals, "dice strings",
"parseable dice roll description strings");
args::CompletionFlag completion(argsParser, {"complete"});
try {
// parse the args
argsParser.ParseCLI(argc, argv);
} catch (args::Help &) {
// print the pretty parsers autoconstructed help message then cleanly
// exit -- no need for a help flag even, just default args:: behavior
std::cout << argsParser;
return 0;
} catch (const args::ParseError &e) {
std::cerr << e.what() << std::endl;
std::cerr << argsParser;
return 1; // error
} catch (const args::ValidationError &e) {
std::cerr << e.what() << std::endl;
std::cerr << argsParser;
return 1; // error
}
if (debug) {
/* do appropriate debug flag stuff */
g_arg_debug_flag = true;
}
if (version) {
/* do appropriate version flag stuff and then exit */
std::cout << g_appname_string << " v" << g_version_string << std::endl;
std::cout << g_author_string << std::endl;
return 0;
}
if (separate) {
/* do appropriate separate flag stuff */
g_arg_separate_flag = true;
}
if (interactive) {
/*do appropriate interactive flag stuff*/
g_arg_interactive_flag = true;
}
// done with arg parsing
// now do things
for (auto &&diceString : diceStringList) {
// for now echo entered dice strings handles the positionals
if (g_arg_debug_flag) {
std::cout << "running parseDiceString(" << diceString << ")\n";
std::cout << "have a total diceStringList->size of " << diceStringList->size() << "\n";
}
std::string result = parseDiceString(diceString);
std::cout << result << "\n";
}
// if successful when done return 0
return 0;
}
// function definitions
std::string parseDiceString(std::string diceString) {
// initialize throw dice and sides values to sensible defaults if not parsed
long numThrows = 1;
long numDice = 1;
long numSides = 6;
long numMult = 1;
char chAddSub = '\0'; // default to null character
long numAddSub = 0;
long numDropLow = 0;
std::string resultString = "";
std::string smatchFailedReasonString = "unknown"; // @TODO
// compose a suitable rolldice compatible regex with named groups over
// several lines
std::string regexString = "^"
"(?<throwgroup>(?<throws>[0-9]{1,})(?<throwch>[x|X]{1})){0,}"
"(?<dicegroup>(?<numdice>[0-9]{1,})(?<dicechar>[d|D]{1})(?<sidestype>[0-9]{0,}|[%]{1})){0,}"
"(?<multgroup>(?<charmult>[*]{1})(?<nummult>[0-9]{1,})){0,}"
"(?<addsubgroup>(?<chaddsub>[+|-]{1})(?<numaddsub>[0-9]{1,})){0,}"
"(?<droplowgroup>(?<chardroplow>[s]{1})(?<numdroplow>[0-9]{1,})){0,}"
"$";
if (g_arg_debug_flag) { // debug printing
std::cerr << "in parseDiceString(" << diceString << ")\n";
}
try {
//
srell::regex expression(regexString);
// static match
srell::smatch staticmatch;
if (srell::regex_search(diceString, staticmatch, expression)) { // if regex_search successful
if (g_arg_debug_flag) { // debug printing
std::cerr << "regex_search true: " << std::endl;
std::cerr << "m.size is:" << staticmatch.size() << std::endl;
for (int i = 0; i < staticmatch.size(); i++) {
std::cerr << "m.str(" << i << "):" << staticmatch.str(i) << std::endl;
}
std::cerr << "throwgroup: " << staticmatch.str("throwgroup") << " " << std::endl;
std::cerr << "\tthrows: " << staticmatch.str("throws") << " " << std::endl;
std::cerr << "\tthrowch: " << staticmatch.str("throwch") << " " << std::endl;
std::cerr << "dicegroup: " << staticmatch.str("dicegroup") << " " << std::endl;
std::cerr << "\tnumdice: " << staticmatch.str("numdice") << " " << std::endl;
std::cerr << "\tdicechar: " << staticmatch.str("dicechar") << " " << std::endl;
std::cerr << "\tsidestype: " << staticmatch.str("sidestype") << " " << std::endl;
std::cerr << "multgroup: " << staticmatch.str("multgroup") << " " << std::endl;
std::cerr << "\tcharmult: " << staticmatch.str("charmult") << " " << std::endl;
std::cerr << "\tnummult: " << staticmatch.str("nummult") << " " << std::endl;
std::cerr << "addsubgroup: " << staticmatch.str("addsubgroup") << " " << std::endl;
std::cerr << "\tchaddsub: " << staticmatch.str("chaddsub") << " " << std::endl;
std::cerr << "\tnumaddsub: " << staticmatch.str("numaddsub") << " " << std::endl;
std::cerr << "droplowgroup: " << staticmatch.str("droplowgroup") << " " << std::endl;
std::cerr << "\tchardroplow: " << staticmatch.str("chardroplow") << " " << std::endl;
std::cerr << "\tnumdroplow: " << staticmatch.str("numdroplow") << " " << std::endl;
std::cerr << std::boolalpha; // turn on printing boolean true/false
// rather than 1/0
std::cerr << "empty test on throws:" << staticmatch.str("throws").std::string::empty() << std::endl;
std::cerr << std::noboolalpha; // turn off printing boolean true/false
// rather than 1/0
}
if (!staticmatch.str("throws").std::string::empty()) { // throws not empty begin
numThrows = std::stol(staticmatch.str("throws")); // assign throws var
if (g_arg_debug_flag) {
std::cerr << "throws is not empty have set numThrows to " << numThrows << std::endl;
}
} // throws not empty end
if (!staticmatch.str("numdice").std::string::empty()) {
numDice = std::stol(staticmatch.str("numdice"));
if (g_arg_debug_flag) {
std::cerr << "numdice is not empty have set numDice to " << numDice << std::endl;
}
}
// sidestype parsed is not empty
if (!staticmatch.str("sidestype").std::string::empty()) { // sidestype parsing if begins
if (staticmatch.str("sidestype") == "\%") { // if is a single % character.
numSides = 100;
if (g_arg_debug_flag) {
std::cerr << "numSides was % and is now:" << numSides << std::endl;
}
} else {
numSides = std::stol(staticmatch.str("sidestype"));
if (g_arg_debug_flag) {
std::cerr << "numSides is now:" << numSides << std::endl;
}
}
} else {
// sidestype is empty, setting numSides to a default of 6
numSides = 6;
if (g_arg_debug_flag) {
std::cerr << "numSides was empty and is now:" << numSides << std::endl;
}
} // sidestype parsing if ends
// nummult isn't empty?
if (!staticmatch.str("nummult").std::string::empty()) { // nummult parsing if begins
numMult = std::stol(staticmatch.str("nummult"));
if (g_arg_debug_flag) {
std::cerr << "numMult is now:" << numMult << std::endl;
}
}
if (!staticmatch.str("chaddsub").std::string::empty()) {
// convert string to c_str
chAddSub = (staticmatch.str("chaddsub").c_str()[0]);
if (g_arg_debug_flag) {
std::cerr << "chAddSub is now:" << chAddSub << std::endl;
}
}
if (!staticmatch.str("numaddsub").std::string::empty()) {
numAddSub = std::stol(staticmatch.str("numaddsub"));
if (g_arg_debug_flag) {
std::cerr << "staticmatch.str(\"numaddsub\") is not empty" << std::endl;
std::cerr << "numAddSub is now:" << numAddSub << std::endl;
}
}
if (!staticmatch.str("numdroplow").std::string::empty()) {
numDropLow = std::stol(staticmatch.str("numdroplow"));
if (g_arg_debug_flag) {
std::cerr << "staticmatch.str(\"numdroplow\") is not empty" << std::endl;
std::cerr << "numDropLow is now:" << numDropLow << std::endl;
}
}
// ready to pass parameters and throw the dice now ?
if (g_arg_debug_flag) {
std::cerr << "ready to pass parameters and throw dice\n";
std::cerr << "calling and returning resultString = performDiceRoll(" << numThrows << "," << numDice << ","
<< numSides << ")" << std::endl;
}
resultString = performDiceRoll(numThrows, numDice, numSides, numMult, chAddSub, numAddSub, numDropLow);
} else {
// @TODO improve bad dice string parse with a better error message
std::cerr << g_appname_string << ":"
<< " problem with a malformed dice string, (" << smatchFailedReasonString << ")" << std::endl;
return "";
}
} catch (srell::regex_error &e) {
// Syntax error in the regular expressioa
std::cerr << "srell::regex_error occurred:" << e.what() << std::endl;
// Crash / Return / Empty String
return "";
}
// q = number of dice, s = sides, m=post modifier
return resultString;
}
std::string performDiceRoll(long numThrows, long numDice, long numSides, long numMult, char chAddSub, long numAddSub,
long numDropLow) {
// if g_opt_s is true be verbose
long throwCounter = 0;
long rollCount = 0;
long rollTotal = 0;
// collection of rolls initialize with empty values
std::vector<long> rollVector;
// so that lowest n can be dropped depending on args
std::vector<long> dropVector;
// stream to load with << for eventual return at end
std::stringstream stringStream;
// return at end
std::string resultString = "";
if (g_arg_debug_flag) {
std::cerr << "DEBUG: performDiceRoll(" << numThrows << "," << numDice << "," << numSides << "," << numMult << ","
<< chAddSub << "," << numAddSub << "," << numDropLow << ")" << std::endl;
}
if (numDropLow > numDice) {
if (g_arg_debug_flag) {
std::cerr << "DEBUG: capping numDropLow:" << numDropLow << " at the value of numDice:" << numDice << std::endl;
}
numDropLow = numDice; // still effectively makes the roll irrelevant but rolldice allows it and worse
}
// for every numThrows
for (int i = 0; i < numThrows; ++i) {
rollVector.clear();
dropVector.clear();
throwCounter++; // increment throwCounter
if (g_arg_debug_flag) {
std::cerr << "beginning of for every numThrows\n"
<< "throwCounter:" << throwCounter << " rollCount:" << rollCount << " throwTotal:" << rollTotal
<< std::endl;
}
if (i > 0) {
// for all throws after the first append a carriage return or space
if (g_arg_separate_flag) {
stringStream << "\n";
} else {
stringStream << " ";
}
}
if (g_arg_separate_flag) {
stringStream << "Roll #" << ++rollCount << ": (";
}
for (int j = 0; j < numDice; j++) {
int singleDieResult = rollDie(numSides);
// push onto rollVector
rollVector.push_back(singleDieResult);
// push onto dropVector as well, for later sort
dropVector.push_back(singleDieResult);
if (g_arg_debug_flag) {
std::cerr << " DEBUG: "
<< " for_loop_counter j: " << j << " numDice: " << numDice << " throwCounter: " << throwCounter
<< " rollCount: " << rollCount << " rollTotal: " << rollTotal << "\n"
<< " rollVector.size(" << rollVector.size() << ") "
<< " dropVector.size(" << dropVector.size() << ") "
<< " numDice: " << numDice << " numDropLow:" << numDropLow << std::endl;
std::cerr << "rollVector elements[";
for (const auto &relement : rollVector) {
std::cerr << " " << relement << " ";
}
std::cerr << "]" << std::endl;
// sort the dropVector by default low to high
// to get the smallest results at the beginning
// to reverse would apply 'std::greater<long>()' as third argument
// [[std::sort(dropVector.begin(), dropVector.end(), std::greater<long>);]]
// to get the smallest result at the end
// so as to easily pop off the highest 'numDice' - 'numDropLow' elements later
std::sort(dropVector.begin(), dropVector.end());
std::cerr << "sorted dropVector elements[";
for (const auto &delement : dropVector) {
std::cerr << " " << delement << " ";
}
std::cerr << "]" << std::endl;
}
if (g_arg_separate_flag) {
stringStream << singleDieResult;
}
// add to rollTotal in the simple case
rollTotal += singleDieResult;
// numDice--;
// find number of dice to drop
if (g_arg_debug_flag) {
if (numDropLow >= numDice) {
std::cerr << "numDropLow:" << numDropLow << " is equal to or greater than numDice: " << numDice << std::endl;
// effectively zero
}
// if (numDropLow > numDice) {
//// std::cout << "numDropLow:" << numDropLow << " is greater than numDice: " << numDice << std::endl;
// decide what to do potentially overflow an int/long if keep rolldice behavior
// will overflow
//}
if (numDropLow < numDice) {
std::cerr << "numDropLow:" << numDropLow << " is less than numDice: " << numDice << std::endl;
}
}
if (g_arg_separate_flag) {
if ((numDice - 1) == j) {
// no dice remain and separate_flag is true
// if there are dropVector elements put them in the
if (numDropLow > 0) {
for (long k = 0; k < numDropLow; k++) {
if (g_arg_debug_flag) {
std::cerr << "debug dropVector[" << k << "]" << std::endl;
}
if (k <= dropVector.size()) { // avoid out of range issues
stringStream << "- " << dropVector.at(k) << " ";
}
}
}
stringStream << ")"; // end the parenthesis
} else { // adds a space after each single roll result except at end
stringStream << " ";
}
}
}
// set up a string stream with which to
// append die results to the result stream:
if (g_arg_separate_flag) {
if (numMult > 1) {
stringStream << " * " << numMult;
}
// if chAddSub +
if (chAddSub == '+') {
//
stringStream << " + " << numAddSub;
}
// if chAddSub -
if (chAddSub == '-') {
stringStream << " - " << numAddSub;
}
// apply the subtractions from dropVector before multiplication and addition or subtraction
// assuming dropVector is sorted so low dice are at the beginning
// subtract numDropLow items from rollTotal
for (long l = 0; l < numDropLow; l++) {
if (g_arg_debug_flag) {
//
std::cerr << "DEBUG: dropVector and rollTotal interaction, rollTotal: [" << rollTotal
<< "] subtracting dropVector.at(" << l << ") of " << dropVector.at(l) << std::endl;
}
rollTotal = rollTotal - dropVector.at(l);
}
// apply multiplication to total here
if (numMult > 1) {
rollTotal *= numMult;
if (g_arg_debug_flag) {
std::cerr << "rollTotal: " << rollTotal << " numMult: " << numMult << std::endl;
}
}
// then apply addition or subtraction to total
// if chAddSub +
if (chAddSub == '+') {
rollTotal += numAddSub;
}
if (chAddSub == '-') {
rollTotal -= numAddSub;
}
stringStream << " = " << rollTotal;
} else {
stringStream << rollTotal;
}
if (g_arg_debug_flag) {
std::cerr << "DEBUG:between throws (here there be dragons?)" << std::endl;
}
// reset rollTotal between throws
rollTotal = 0;
} // for numThrows loop end
// append stringStream to resultString then return resultString to caller
resultString.append(stringStream.str());
return resultString;
}
// returns a random integer
long rollDie(long sides) {
std::random_device rd;
std::mt19937 gen(rd());
std::uniform_int_distribution<> dis(1, sides);
int result = 0;
result += dis(gen);
if (g_arg_debug_flag) {
std::cout << "in rollDie(" << sides << ") result: " << result << "\n";
}
return result;
}