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movierenderer.cpp
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movierenderer.cpp
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/****************************************************************************
**
** Copyright (C) 2015 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the examples of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of The Qt Company Ltd nor the names of its
** contributors may be used to endorse or promote products derived
** from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "movierenderer.h"
#include <QOpenGLContext>
#include <QOpenGLFunctions>
#include <QOpenGLFramebufferObject>
#include <QOpenGLShaderProgram>
#include <QOpenGLVertexArrayObject>
#include <QOpenGLBuffer>
#include <QOpenGLVertexArrayObject>
#include <QOffscreenSurface>
#include <QScreen>
#include <QQmlEngine>
#include <QQmlComponent>
#include <QQuickItem>
#include <QQuickWindow>
#include <QQuickRenderControl>
#include <QCoreApplication>
#include <QEvent>
#include <QtConcurrent>
#include "animationdriver.h"
MovieRenderer::MovieRenderer(QObject *parent)
: QObject(parent)
, m_context(nullptr)
, m_offscreenSurface(nullptr)
, m_renderControl(nullptr)
, m_quickWindow(nullptr)
, m_qmlEngine(nullptr)
, m_qmlComponent(nullptr)
, m_rootItem(nullptr)
, m_fbo(nullptr)
, m_animationDriver(nullptr)
, m_status(NotRunning)
{
QSurfaceFormat format;
// Qt Quick may need a depth and stencil buffer. Always make sure these are available.
format.setDepthBufferSize(16);
format.setStencilBufferSize(8);
m_context = new QOpenGLContext;
m_context->setFormat(format);
m_context->create();
m_offscreenSurface = new QOffscreenSurface;
m_offscreenSurface->setFormat(m_context->format());
m_offscreenSurface->create();
m_renderControl = new QQuickRenderControl(this);
m_quickWindow = new QQuickWindow(m_renderControl);
m_qmlEngine = new QQmlEngine;
if (!m_qmlEngine->incubationController())
m_qmlEngine->setIncubationController(m_quickWindow->incubationController());
m_context->makeCurrent(m_offscreenSurface);
m_renderControl->initialize(m_context);
}
void MovieRenderer::renderMovie(const QString &qmlFile, const QString &filename, const QString &outputDirectory, const QString &outputFormat, const QSize &size, qreal devicePixelRatio, int durationMs, int fps)
{
if (m_status != NotRunning)
return;
m_size = size;
m_dpr = devicePixelRatio;
setProgress(0);
setFileProgress(0);
m_duration = durationMs;
m_fps = fps;
m_outputName = filename;
m_outputDirectory = outputDirectory;
m_outputFormat = outputFormat;
if (!loadQML(qmlFile, size))
return;
start();
}
MovieRenderer::~MovieRenderer()
{
m_context->makeCurrent(m_offscreenSurface);
delete m_renderControl;
delete m_qmlComponent;
delete m_quickWindow;
delete m_qmlEngine;
delete m_fbo;
m_context->doneCurrent();
delete m_offscreenSurface;
delete m_context;
delete m_animationDriver;
}
int MovieRenderer::progress() const
{
return m_progress;
}
void MovieRenderer::start()
{
m_status = Running;
createFbo();
if (!m_context->makeCurrent(m_offscreenSurface))
return;
// Render each frame of movie
m_frames = m_duration / 1000 * m_fps;
m_animationDriver = new AnimationDriver(1000 / m_fps);
m_animationDriver->install();
m_currentFrame = 0;
m_futureCounter = 0;
// Start the renderer
renderNext();
}
void MovieRenderer::cleanup()
{
m_animationDriver->uninstall();
delete m_animationDriver;
m_animationDriver = nullptr;
destroyFbo();
}
void MovieRenderer::createFbo()
{
m_fbo = new QOpenGLFramebufferObject(m_size * m_dpr, QOpenGLFramebufferObject::CombinedDepthStencil);
m_quickWindow->setRenderTarget(m_fbo);
}
void MovieRenderer::destroyFbo()
{
delete m_fbo;
m_fbo = nullptr;
}
bool MovieRenderer::loadQML(const QString &qmlFile, const QSize &size)
{
if (m_qmlComponent != nullptr)
delete m_qmlComponent;
m_qmlComponent = new QQmlComponent(m_qmlEngine, QUrl(qmlFile), QQmlComponent::PreferSynchronous);
if (m_qmlComponent->isError()) {
const QList<QQmlError> errorList = m_qmlComponent->errors();
for (const QQmlError &error : errorList)
qWarning() << error.url() << error.line() << error;
return false;
}
QObject *rootObject = m_qmlComponent->create();
if (m_qmlComponent->isError()) {
const QList<QQmlError> errorList = m_qmlComponent->errors();
for (const QQmlError &error : errorList)
qWarning() << error.url() << error.line() << error;
return false;
}
m_rootItem = qobject_cast<QQuickItem *>(rootObject);
if (!m_rootItem) {
qWarning("run: Not a QQuickItem");
delete rootObject;
return false;
}
// The root item is ready. Associate it with the window.
m_rootItem->setParentItem(m_quickWindow->contentItem());
m_rootItem->setWidth(size.width());
m_rootItem->setHeight(size.height());
m_quickWindow->setGeometry(0, 0, size.width(), size.height());
return true;
}
void static saveImage(const QImage &image, const QString &outputFile)
{
image.save(outputFile);
}
void MovieRenderer::renderNext()
{
// Polish, synchronize and render the next frame (into our fbo).
m_renderControl->polishItems();
m_renderControl->sync();
m_renderControl->render();
m_context->functions()->glFlush();
m_currentFrame++;
QString outputFile(m_outputDirectory + QDir::separator() + m_outputName + "_" + QString::number(m_currentFrame) + "." + m_outputFormat);
QFutureWatcher<void> *watcher = new QFutureWatcher<void>();
connect(watcher, SIGNAL(finished()), this, SLOT(futureFinished()));
watcher->setFuture(QtConcurrent::run(saveImage, m_fbo->toImage(), outputFile));
m_futures.append(watcher);
//advance animation
setProgress(m_currentFrame / (float)m_frames * 100);
m_animationDriver->advance();
if (m_currentFrame < m_frames) {
//Schedule the next update
QEvent *updateRequest = new QEvent(QEvent::UpdateRequest);
QCoreApplication::postEvent(this, updateRequest);
} else {
//Finished
cleanup();
}
}
void MovieRenderer::setProgress(int progress)
{
if (m_progress == progress)
return;
m_progress = progress;
emit progressChanged(progress);
}
void MovieRenderer::futureFinished()
{
m_futureCounter++;
setFileProgress(m_futureCounter / (float)m_frames * 100);
if (m_futureCounter == (m_frames - 1)) {
qDeleteAll(m_futures);
m_futures.clear();
m_status = NotRunning;
emit finished();
}
}
bool MovieRenderer::event(QEvent *event)
{
if (event->type() == QEvent::UpdateRequest) {
renderNext();
return true;
}
return QObject::event(event);
}
bool MovieRenderer::isRunning()
{
return m_status == Running;
}
int MovieRenderer::fileProgress() const
{
return m_fileProgress;
}
void MovieRenderer::setFileProgress(int fileProgress)
{
if (m_fileProgress == fileProgress)
return;
m_fileProgress = fileProgress;
emit fileProgressChanged(fileProgress);
}