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gesture-detector.js
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gesture-detector.js
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// Component that detects and emits events for touch gestures
AFRAME.registerComponent("gesture-detector", {
schema: {
element: { default: "" }
},
init: function() {
this.targetElement =
this.data.element && document.querySelector(this.data.element);
if (!this.targetElement) {
this.targetElement = this.el;
}
this.internalState = {
previousState: null
};
this.emitGestureEvent = this.emitGestureEvent.bind(this);
this.targetElement.addEventListener("touchstart", this.emitGestureEvent);
this.targetElement.addEventListener("touchend", this.emitGestureEvent);
this.targetElement.addEventListener("touchmove", this.emitGestureEvent);
},
remove: function() {
this.targetElement.removeEventListener("touchstart", this.emitGestureEvent);
this.targetElement.removeEventListener("touchend", this.emitGestureEvent);
this.targetElement.removeEventListener("touchmove", this.emitGestureEvent);
},
emitGestureEvent(event) {
const currentState = this.getTouchState(event);
const previousState = this.internalState.previousState;
const gestureContinues =
previousState &&
currentState &&
currentState.touchCount == previousState.touchCount;
const gestureEnded = previousState && !gestureContinues;
const gestureStarted = currentState && !gestureContinues;
if (gestureEnded) {
const eventName =
this.getEventPrefix(previousState.touchCount) + "fingerend";
this.el.emit(eventName, previousState);
this.internalState.previousState = null;
}
if (gestureStarted) {
currentState.startTime = performance.now();
currentState.startPosition = currentState.position;
currentState.startSpread = currentState.spread;
const eventName =
this.getEventPrefix(currentState.touchCount) + "fingerstart";
this.el.emit(eventName, currentState);
this.internalState.previousState = currentState;
}
if (gestureContinues) {
const eventDetail = {
positionChange: {
x: currentState.position.x - previousState.position.x,
y: currentState.position.y - previousState.position.y
}
};
if (currentState.spread) {
eventDetail.spreadChange = currentState.spread - previousState.spread;
}
// Update state with new data
Object.assign(previousState, currentState);
// Add state data to event detail
Object.assign(eventDetail, previousState);
const eventName =
this.getEventPrefix(currentState.touchCount) + "fingermove";
this.el.emit(eventName, eventDetail);
}
},
getTouchState: function(event) {
if (event.touches.length === 0) {
return null;
}
// Convert event.touches to an array so we can use reduce
const touchList = [];
for (let i = 0; i < event.touches.length; i++) {
touchList.push(event.touches[i]);
}
const touchState = {
touchCount: touchList.length
};
// Calculate center of all current touches
const centerPositionRawX =
touchList.reduce((sum, touch) => sum + touch.clientX, 0) /
touchList.length;
const centerPositionRawY =
touchList.reduce((sum, touch) => sum + touch.clientY, 0) /
touchList.length;
touchState.positionRaw = { x: centerPositionRawX, y: centerPositionRawY };
// Scale touch position and spread by average of window dimensions
const screenScale = 2 / (window.innerWidth + window.innerHeight);
touchState.position = {
x: centerPositionRawX * screenScale,
y: centerPositionRawY * screenScale
};
// Calculate average spread of touches from the center point
if (touchList.length >= 2) {
const spread =
touchList.reduce((sum, touch) => {
return (
sum +
Math.sqrt(
Math.pow(centerPositionRawX - touch.clientX, 2) +
Math.pow(centerPositionRawY - touch.clientY, 2)
)
);
}, 0) / touchList.length;
touchState.spread = spread * screenScale;
}
return touchState;
},
getEventPrefix(touchCount) {
const numberNames = ["one", "two", "three", "many"];
return numberNames[Math.min(touchCount, 4) - 1];
}
});