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[BUG] "stretchTo" breaks looping via "persist" #269

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TheNittles opened this issue Jul 17, 2024 · 4 comments
Closed

[BUG] "stretchTo" breaks looping via "persist" #269

TheNittles opened this issue Jul 17, 2024 · 4 comments

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@TheNittles
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Describe the bug
When an effect uses the stretchTo method, the effect will cease looping properly when it's also using the persist method.

To Reproduce
Steps to reproduce the behavior:

  1. Create a sequence with an animated effect
  2. Have the effect stretchTo a point of your choice.
  3. Have the effect persist
  4. Let the effect play through its entire animation. The effect will remain on the canvas but stop animating.

Expected behavior
The effect animation should loop to the beginning of its animation again,

Screenshots

Screen.Recording.2024-07-17.180617.mp4

Here's a recording of a macro I use that uses stretchTo to create a conduit between two points. As you can see, it stops animating after one loop.

Setup:

  • Foundry Version: v11.315
  • System Version: LANCER v2.1.7
  • Sequencer Version: v3.2.11
  • Browser & version: Google Chrome Version 126.0.6478.127 (Official Build) (64-bit)

Active modules:

  • Sequencer
  • WarpGate
  • JB2A
  • Advanced Macros

Additional context
This problem appears to be exclusive to the 3.2 versions. I tried a few different releases and found that. 3.1.4 is the latest one that does not have this issue.

@Haxxer
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Haxxer commented Aug 1, 2024

I believe this has been fixed in previous versions

@Haxxer Haxxer closed this as completed Aug 1, 2024
@Jason-c-o
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Jason-c-o commented Aug 1, 2024

Coincidence that this was closed 2 hours ago but as of the newest versions (Foundry 12 build 330, Sequencer 3.2.12, and P2e 6.0.4) This is still happening. The webm for the effect stops looping.

@Haxxer Haxxer reopened this Aug 1, 2024
@chrisk123999
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This bug appears to still be happening on version 3.3.6.

@Haxxer
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Haxxer commented Oct 24, 2024

Fixed in 3.4.0

@Haxxer Haxxer closed this as completed Oct 24, 2024
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4 participants