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Add method to request multiple framebuffers on noglib version (BSP-566) #412
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@espzav I don't think so. I can't really see where that option comes from in your screenshot (current bsp code only has that option in bsp/esp32_s3_lcd_ev_board/Kconfig ), and the option there is CONFIG_BSP_DISPLAY_LVGL_AVOID_TEAR=y which as the name suggests is an option that involves LVGL (and is only used here which indeed is LVGL-specific code). As mentioned before, I'm specifically using the noglib version of the BSP, which does not use LVGL and has all related code ifdef'fed out. |
@Spritetm The mentioned PR was merged today. Is it ok? Can we close this issue? |
Related area
Display
Hardware specification
BSP package P4-ev-board
Is your feature request related to a problem?
For a game port, I need multiple framebuffers I can draw to. The LVGL version of the BSP allows me to select that, but in noglib, there is no way to get more than 1 framebuffer
Describe the solution you'd like
bsp_display_config_t could get a flag or integer field indicating multiple framebuffers are requested; bsp_display_new would need to honour that.
Describe alternatives you've considered
No response
Additional context
No response
I have checked existing list of Feature requests and the Contribution Guide
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