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I think the asset importer might want to have an import function for each of our default supported asset types. It should be easy enough to just wrap up the basic file imports in such a way that we also construct and return a newly configured one of those things we need.
Off the top of my head, some of the asset constructors we might want to wrap up include
Texture
Image
Sound
SFX
Music
Text
Any
Higher Level Import Functionality
Terrain
Sprite
Level
The text was updated successfully, but these errors were encountered:
I think the asset importer might want to have an import function for each of our default supported asset types. It should be easy enough to just wrap up the basic file imports in such a way that we also construct and return a newly configured one of those things we need.
Off the top of my head, some of the asset constructors we might want to wrap up include
The text was updated successfully, but these errors were encountered: