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Coaster brake torque threshold, how does it work ? #88
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Hi, check my old closed thread with the recommended coaster brake settings. The pedal bump when stopping pedaling is not totally gone but not so bad with these. |
Also you can try changes from #63 |
Thanks jussisaily, I read the whole thread you mentioned and got some useful information from it, I'm surprised to learn that the "coaster brake sensitivity threshold" parameter works better if set to low values rather than high ones, I was right to ask, logically I would have thought it would be more aggressive if set to high values, I was right to ask before doing dozens of tests. The inertial factor explained in detail by dzid26 however confirms what I thought regarding the fact that that could not be the only problem, in fact an inertial mass of approximately 3.6kg cannot lift something like 120kg for 1/3 of a second. But the thing that really left me perplexed reading that thread is that you had already tried the torque-assist mode and also the hybrid mode and they all had the exact same delay problem! I will do as Mbrusa advised you, I will modify:
I hope to be able to do at least 2 or 3 reflashes and report the results as soon as possible! |
Nice, finished now reading that thread Update 1 : after further investigations on the possible solution provided by @dzid26, it seems that also enable Assistance-witouth-pedaling but since i dont use brake sensors im not truly incline to test it (even if i want i dont know how to compile/merge or whatever is needed to use this feature). Update 2 : looks like there is a possible "workaround" on the cadence filter managed with the line "CADENCE_SENSOR_STANDARD_MODE_SCHMITT_TRIGGER_THRESHOLD" that when disabled makes the reading and reactiveness quicker ? |
I have vlcd5 too. It specifically doesn't require brake sensors. It's much smoother to start and also I tried to remove as much delay as possible. The only thing is, if you have 36V motor, emmebrusa reported some issues on his, possibly. Yes, you could try setting If you want to try the complete change, you can just download the whole thing from my branch which tracks that PR - and use it as usual. |
hello there, converted my unit to a coaster brake and enabled the option in the configurator but i have encountered some problems.
It's seems like the power-assist-mode is programmed in a way that gives an omogeneous and fluid assistance even if the torque drop a bit while "switching" from a leg to another, this delay also looks like a necessary time window for calculating the human power, this apparently make the ramp-down useless even if set to 100.
This issue cause a "bump feel" if you istantly stop pedaling that apparently looks like a "rotor inertia" but it's not, tested with multiple level of assistance at same cadence and the bump become stronger, i need to throttle down the cadence a bit before stop, this happens to be dangerous in some circumstances, the motor torque can lift me up very easily and i am 120kg.
The coaster brake option when enabled seems like to help but feels "random", sometimes the "delay" remain unaffected and i tried to test this all day long but wasnt able to replicate the same behaviour for long expecially at slow and high cadence.
So in order to solve this issue witouth randomly trying everything i need to ask :
Could it be the cadence sensor and how it's designed ? not precise enough ? or maybe it's the way how the cadence value is updated in memory ? (like after a fixed number of clock-cycles // like a round robin system wheere it happens when every other task is completed, wich could cause unexpected delays if a task require too much time )
Is the torque-assist-mode quicker compared to the power-assist-mode ? (theorically it should not require to wait a bit for the calculation of the human power)
the parameter "Coaster brake torque threshold" how does it work ?
It can be set from 0 to 255(s), what does it do if i put to 255 ?
Will it override every other "ramp" value ? (even the sudden ones integrated in the assistance modes ?)
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