Part 1 - Implementation of an application using OpenGL ES, displaying a rotating polyhedron and a triangle (solid shape) that can be rotated, zoomed in and out using gestures.
Part 2 - Implementation of an application with a car preview screen using OpenGL ES, which can be integrated into a fleet management application. The structure of the application includes a button that leads to the car preview screen (polygon model in OpenGL ES). The car turns with gestures, and pressing