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app.go
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app.go
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package fyne
import (
"net/url"
"sync/atomic"
)
// An App is the definition of a graphical application.
// Apps can have multiple windows, by default they will exit when all windows
// have been closed. This can be modified using SetMaster() or SetCloseIntercept().
// To start an application you need to call Run() somewhere in your main() function.
// Alternatively use the window.ShowAndRun() function for your main window.
type App interface {
// Create a new window for the application.
// The first window to open is considered the "master" and when closed
// the application will exit.
NewWindow(title string) Window
// Open a URL in the default browser application.
OpenURL(url *url.URL) error
// Icon returns the application icon, this is used in various ways
// depending on operating system.
// This is also the default icon for new windows.
Icon() Resource
// SetIcon sets the icon resource used for this application instance.
SetIcon(Resource)
// Run the application - this starts the event loop and waits until Quit()
// is called or the last window closes.
// This should be called near the end of a main() function as it will block.
Run()
// Calling Quit on the application will cause the application to exit
// cleanly, closing all open windows.
// This function does no thing on a mobile device as the application lifecycle is
// managed by the operating system.
Quit()
// Driver returns the driver that is rendering this application.
// Typically not needed for day to day work, mostly internal functionality.
Driver() Driver
// UniqueID returns the application unique identifier, if set.
// This must be set for use of the Preferences() functions... see NewWithId(string)
UniqueID() string
// SendNotification sends a system notification that will be displayed in the operating system's notification area.
SendNotification(*Notification)
// Settings return the globally set settings, determining theme and so on.
Settings() Settings
// Preferences returns the application preferences, used for storing configuration and state
Preferences() Preferences
// Storage returns a storage handler specific to this application.
Storage() Storage
// Lifecycle returns a type that allows apps to hook in to lifecycle events.
//
// Since: 2.1
Lifecycle() Lifecycle
// Metadata returns the application metadata that was set at compile time.
//
// Since: 2.2
Metadata() AppMetadata
// CloudProvider returns the current app cloud provider,
// if one has been registered by the developer or chosen by the user.
//
// Since: 2.3
CloudProvider() CloudProvider // get the (if any) configured provider
// SetCloudProvider allows developers to specify how this application should integrate with cloud services.
// See `fyne.io/cloud` package for implementation details.
//
// Since: 2.3
SetCloudProvider(CloudProvider) // configure cloud for this app
}
var app atomic.Pointer[App]
// SetCurrentApp is an internal function to set the app instance currently running.
func SetCurrentApp(current App) {
app.Store(¤t)
}
// CurrentApp returns the current application, for which there is only 1 per process.
func CurrentApp() App {
val := app.Load()
if val == nil {
LogError("Attempt to access current Fyne app when none is started", nil)
return nil
}
return *val
}
// AppMetadata captures the build metadata for an application.
//
// Since: 2.2
type AppMetadata struct {
// ID is the unique ID of this application, used by many distribution platforms.
ID string
// Name is the human friendly name of this app.
Name string
// Version represents the version of this application, normally following semantic versioning.
Version string
// Build is the build number of this app, some times appended to the version number.
Build int
// Icon contains, if present, a resource of the icon that was bundled at build time.
Icon Resource
// Release if true this binary was build in release mode
// Since 2.3
Release bool
// Custom contain the custom metadata defined either in FyneApp.toml or on the compile command line
// Since 2.3
Custom map[string]string
}
// Lifecycle represents the various phases that an app can transition through.
//
// Since: 2.1
type Lifecycle interface {
// SetOnEnteredForeground hooks into the app becoming foreground and gaining focus.
SetOnEnteredForeground(func())
// SetOnExitedForeground hooks into the app losing input focus and going into the background.
SetOnExitedForeground(func())
// SetOnStarted hooks into an event that says the app is now running.
SetOnStarted(func())
// SetOnStopped hooks into an event that says the app is no longer running.
SetOnStopped(func())
}