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For Unity games that support localization, the text display in the game is abnormal after changing the localization-related code
How To Reproduce
Like Title,
I modified part of this funcation, after packaging, there was a display exception, and I could not get localized text, and it was normal to display Chinese before packaging.
Expected Behavior
If he were normal, he would show Chinese, but it is not;
Actual Behavior
after
Additional Context
If you need more information, I'm more than happy to provide it, and I really hope dnspy can support it,
I am very happy to provide it, I really hope that dnspy can support it, in addition, this article is machine translated, if there is any hope that you can not understand, I look forward to your early reply
The text was updated successfully, but these errors were encountered:
Hello, could you provide a snapshot of the code before and after modification? perhaps you modified the code which creates the string that is used to look up the localized asset.
dnSpyEx version
6.5.1
Describe the Bug
For Unity games that support localization, the text display in the game is abnormal after changing the localization-related code
How To Reproduce
Like Title,
I modified part of this funcation, after packaging, there was a display exception, and I could not get localized text, and it was normal to display Chinese before packaging.
Expected Behavior
If he were normal, he would show Chinese, but it is not;
Actual Behavior
after
Additional Context
If you need more information, I'm more than happy to provide it, and I really hope dnspy can support it,
I am very happy to provide it, I really hope that dnspy can support it, in addition, this article is machine translated, if there is any hope that you can not understand, I look forward to your early reply
The text was updated successfully, but these errors were encountered: