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puz.py
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puz.py
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import functools
import operator
import math
import string
import struct
import sys
__title__ = 'puzpy'
__version__ = '0.2.3'
__author__ = 'Alex DeJarnatt'
__author_email__ = '[email protected]'
__maintainer__ = 'Simeon Visser'
__maintainer_email__ = '[email protected]'
__license__ = 'MIT'
__copyright__ = 'Copyright 2009 Alex DeJarnatt'
PY3 = sys.version_info[0] >= 3
if PY3:
str = str
range = range
else:
str = unicode
range = xrange
HEADER_FORMAT = '''<
H 11s xH
Q 4s 2sH
12s BBH
H H '''
HEADER_CKSUM_FORMAT = '<BBH H H '
EXTENSION_HEADER_FORMAT = '< 4s H H '
MASKSTRING = 'ICHEATED'
ENCODING = 'ISO-8859-1'
ACROSSDOWN = 'ACROSS&DOWN'
BLACKSQUARE = '.'
def enum(**enums):
return type('Enum', (), enums)
PuzzleType = enum(
Normal=0x0001,
Diagramless=0x0401
)
# the following diverges from the documentation
# but works for the files I've tested
SolutionState = enum(
# solution is available in plaintext
Unlocked=0x0000,
# solution is locked (scrambled) with a key
Locked=0x0004
)
GridMarkup = enum(
# ordinary grid cell
Default=0x00,
# marked incorrect at some point
PreviouslyIncorrect=0x10,
# currently showing incorrect
Incorrect=0x20,
# user got a hint
Revealed=0x40,
# circled
Circled=0x80
)
# refer to Extensions as Extensions.Rebus, Extensions.Markup
Extensions = enum(
# grid of rebus indices: 0 for non-rebus;
# i+1 for key i into RebusSolutions map
Rebus=b'GRBS',
# map of rebus solution entries eg 0:HEART;1:DIAMOND;17:CLUB;23:SPADE;
RebusSolutions=b'RTBL',
# user's rebus entries
RebusFill=b'RUSR',
# timer state: 'a,b' where a is the number of seconds elapsed and
# b is a boolean (0,1) for whether the timer is running
Timer=b'LTIM',
# grid cell markup: previously incorrect: 0x10;
# currently incorrect: 0x20,
# hinted: 0x40,
# circled: 0x80
Markup=b'GEXT'
)
def read(filename):
"""
Read a .puz file and return the Puzzle object.
throws PuzzleFormatError if there's any problem with the file format.
"""
with open(filename, 'rb') as f:
return load(f.read())
def load(data):
"""
Read .puz file data and return the Puzzle object.
throws PuzzleFormatError if there's any problem with the file format.
"""
puz = Puzzle()
puz.load(data)
return puz
class PuzzleFormatError(Exception):
"""
Indicates a format error in the .puz file. May be thrown due to
invalid headers, invalid checksum validation, or other format issues.
"""
def __init__(self, message=''):
self.message = message
class Puzzle:
"""Represents a puzzle
"""
def __init__(self):
"""Initializes a blank puzzle
"""
self.preamble = ''
self.postscript = ''
self.title = ''
self.author = ''
self.copyright = ''
self.width = 0
self.height = 0
self.version = b'1.3'
self.fileversion = b'1.3\0' # default
# these are bytes that might be unused
self.unk1 = b'\0' * 2
self.unk2 = b'\0' * 12
self.scrambled_cksum = 0
self.fill = ''
self.solution = ''
self.clues = []
self.notes = ''
self.extensions = {}
# the folowing is so that we can round-trip values in order:
self._extensions_order = []
self.puzzletype = PuzzleType.Normal
self.solution_state = SolutionState.Unlocked
self.helpers = {} # add-ons like Rebus and Markup
def load(self, data):
s = PuzzleBuffer(data)
# advance to start - files may contain some data before the
# start of the puzzle use the ACROSS&DOWN magic string as a waypoint
# save the preamble for round-tripping
if not s.seek_to(ACROSSDOWN.encode(ENCODING), -2):
raise PuzzleFormatError("Data does not appear to represent a "
"puzzle. Are you sure you didn't intend "
"to use read?")
self.preamble = s.data[:s.pos]
puzzle_data = s.unpack(HEADER_FORMAT)
cksum_gbl = puzzle_data[0]
# acrossDown = puzzle_data[1]
cksum_hdr = puzzle_data[2]
cksum_magic = puzzle_data[3]
self.fileversion = puzzle_data[4]
# since we don't know the role of these bytes, just round-trip them
self.unk1 = puzzle_data[5]
self.scrambled_cksum = puzzle_data[6]
self.unk2 = puzzle_data[7]
self.width = puzzle_data[8]
self.height = puzzle_data[9]
numclues = puzzle_data[10]
self.puzzletype = puzzle_data[11]
self.solution_state = puzzle_data[12]
self.version = self.fileversion[:3]
self.solution = s.read(self.width * self.height).decode(ENCODING)
self.fill = s.read(self.width * self.height).decode(ENCODING)
self.title = s.read_string()
self.author = s.read_string()
self.copyright = s.read_string()
self.clues = [s.read_string() for i in range(0, numclues)]
self.notes = s.read_string()
ext_cksum = {}
while s.can_unpack(EXTENSION_HEADER_FORMAT):
code, length, cksum = s.unpack(EXTENSION_HEADER_FORMAT)
ext_cksum[code] = cksum
# extension data is represented as a null-terminated string,
# but since the data can contain nulls we can't use read_string
self.extensions[code] = s.read(length)
s.read(1) # extensions have a trailing byte
# save the codes in order for round-tripping
self._extensions_order.append(code)
# sometimes there's some extra garbage at
# the end of the file, usually \r\n
if s.can_read():
self.postscript = s.read_to_end()
if cksum_gbl != self.global_cksum():
raise PuzzleFormatError('global checksum does not match')
if cksum_hdr != self.header_cksum():
raise PuzzleFormatError('header checksum does not match')
if cksum_magic != self.magic_cksum():
raise PuzzleFormatError('magic checksum does not match')
for code, cksum_ext in ext_cksum.items():
if cksum_ext != data_cksum(self.extensions[code]):
raise PuzzleFormatError(
'extension %s checksum does not match' % code
)
def save(self, filename):
with open(filename, 'wb') as f:
f.write(self.tobytes())
def tobytes(self):
s = PuzzleBuffer()
# commit any changes from helpers
for h in self.helpers.values():
if 'save' in dir(h):
h.save()
# include any preamble text we might have found on read
s.write(self.preamble)
s.pack(HEADER_FORMAT,
self.global_cksum(), ACROSSDOWN.encode(ENCODING),
self.header_cksum(), self.magic_cksum(),
self.fileversion, self.unk1, self.scrambled_cksum,
self.unk2, self.width, self.height,
len(self.clues), self.puzzletype, self.solution_state)
s.write(self.solution.encode(ENCODING))
s.write(self.fill.encode(ENCODING))
s.write_string(self.title)
s.write_string(self.author)
s.write_string(self.copyright)
for clue in self.clues:
s.write_string(clue)
s.write_string(self.notes)
# do a bit of extra work here to ensure extensions round-trip in the
# order they were read. this makes verification easier. But allow
# for the possibility that extensions were added or removed from
# self.extensions
ext = dict(self.extensions)
for code in self._extensions_order:
data = ext.pop(code, None)
if data:
s.pack(EXTENSION_HEADER_FORMAT, code,
len(data), data_cksum(data))
s.write(data + b'\0')
for code, data in ext.items():
s.pack(EXTENSION_HEADER_FORMAT, code, len(data), data_cksum(data))
s.write(data + b'\0')
s.write(self.postscript.encode(ENCODING))
return s.tobytes()
def has_rebus(self):
return self.rebus().has_rebus()
def rebus(self):
return self.helpers.setdefault('rebus', Rebus(self))
def has_markup(self):
return self.markup().has_markup()
def markup(self):
return self.helpers.setdefault('markup', Markup(self))
def clue_numbering(self):
numbering = DefaultClueNumbering(self.fill, self.clues,
self.width, self.height)
return self.helpers.setdefault('clues', numbering)
def is_solution_locked(self):
return bool(self.solution_state != SolutionState.Unlocked)
def unlock_solution(self, key):
if self.is_solution_locked():
unscrambled = unscramble_solution(self.solution,
self.width, self.height, key)
if not self.check_answers(unscrambled):
return False
# clear the scrambled bit and cksum
self.solution = unscrambled
self.scrambled_cksum = 0
self.solution_state = SolutionState.Unlocked
return True
def lock_solution(self, key):
if not self.is_solution_locked():
# set the scrambled bit and cksum
self.scrambled_cksum = scrambled_cksum(self.solution,
self.width, self.height)
self.solution_state = SolutionState.Locked
scrambled = scramble_solution(self.solution,
self.width, self.height, key)
self.solution = scrambled
def check_answers(self, fill):
if self.is_solution_locked():
scrambled = scrambled_cksum(fill, self.width, self.height)
return scrambled == self.scrambled_cksum
else:
return fill == self.solution
def header_cksum(self, cksum=0):
return data_cksum(struct.pack(HEADER_CKSUM_FORMAT,
self.width, self.height, len(self.clues),
self.puzzletype, self.solution_state), cksum)
def text_cksum(self, cksum=0):
# for the checksum to work these fields must be added in order with
# null termination, followed by all non-empty clues without null
# termination, followed by notes (but only for version 1.3)
if self.title:
cksum = data_cksum(self.title.encode(ENCODING) + b'\0', cksum)
if self.author:
cksum = data_cksum(self.author.encode(ENCODING) + b'\0', cksum)
if self.copyright:
cksum = data_cksum(self.copyright.encode(ENCODING) + b'\0', cksum)
for clue in self.clues:
if clue:
cksum = data_cksum(clue.encode(ENCODING), cksum)
# notes included in global cksum only in v1.3 of format
if self.version.decode(ENCODING) == '1.3' and self.notes:
cksum = data_cksum(self.notes.encode(ENCODING) + b'\0', cksum)
return cksum
def global_cksum(self):
cksum = self.header_cksum()
cksum = data_cksum(self.solution.encode(ENCODING), cksum)
cksum = data_cksum(self.fill.encode(ENCODING), cksum)
cksum = self.text_cksum(cksum)
# extensions do not seem to be included in global cksum
return cksum
def magic_cksum(self):
cksums = [
self.header_cksum(),
data_cksum(self.solution.encode(ENCODING)),
data_cksum(self.fill.encode(ENCODING)),
self.text_cksum()
]
cksum_magic = 0
for (i, cksum) in enumerate(reversed(cksums)):
cksum_magic <<= 8
cksum_magic |= (
ord(MASKSTRING[len(cksums) - i - 1]) ^ (cksum & 0x00ff)
)
cksum_magic |= (
(ord(MASKSTRING[len(cksums) - i - 1 + 4]) ^ (cksum >> 8)) << 32
)
return cksum_magic
class PuzzleBuffer:
"""PuzzleBuffer class
wraps a data buffer ('' or []) and provides .puz-specific methods for
reading and writing data
"""
def __init__(self, data=None):
self.data = data or []
self.pos = 0
def can_read(self, n_bytes=1):
return self.pos + n_bytes <= len(self.data)
def length(self):
return len(self.data)
def read(self, n_bytes):
start = self.pos
self.pos += n_bytes
return self.data[start:self.pos]
def read_to_end(self):
start = self.pos
self.pos = self.length()
return self.data[start:self.pos]
def read_string(self):
return self.read_until(b'\0')
def read_until(self, c):
start = self.pos
self.seek_to(c, 1) # read past
return str(self.data[start:self.pos-1], ENCODING)
def seek_to(self, s, offset=0):
try:
self.pos = self.data.index(s, self.pos) + offset
return True
except ValueError:
# s not found, advance to end
self.pos = self.length()
return False
def write(self, s):
self.data.append(s)
def write_string(self, s):
s = s or ''
self.data.append(s.encode(ENCODING) + b'\0')
def pack(self, struct_format, *values):
self.data.append(struct.pack(struct_format, *values))
def can_unpack(self, struct_format):
return self.can_read(struct.calcsize(struct_format))
def unpack(self, struct_format):
start = self.pos
try:
res = struct.unpack_from(struct_format, self.data, self.pos)
self.pos += struct.calcsize(struct_format)
return res
except struct.error:
message = 'could not unpack values at {} for format {}'.format(
start, struct_format
)
raise PuzzleFormatError(message)
def tobytes(self):
return b''.join(self.data)
# clue numbering helper
class DefaultClueNumbering:
def __init__(self, grid, clues, width, height):
self.grid = grid
self.clues = clues
self.width = width
self.height = height
# compute across & down
a = []
d = []
c = 0
n = 1
for i in range(0, len(grid)):
if not is_blacksquare(grid[i]):
lastc = c
is_across = self.col(i) == 0 or is_blacksquare(grid[i - 1])
if is_across and self.len_across(i) > 1:
a.append({
'num': n,
'clue': clues[c],
'cell': i,
'len': self.len_across(i)
})
c += 1
is_down = self.row(i) == 0 or is_blacksquare(grid[i - width])
if is_down and self.len_down(i) > 1:
d.append({
'num': n,
'clue': clues[c],
'cell': i,
'len': self.len_down(i)
})
c += 1
if c > lastc:
n += 1
self.across = a
self.down = d
def col(self, index):
return index % self.width
def row(self, index):
return int(math.floor(index / self.width))
def len_across(self, index):
for c in range(0, self.width - self.col(index)):
if is_blacksquare(self.grid[index + c]):
return c
return c + 1
def len_down(self, index):
for c in range(0, self.height - self.row(index)):
if is_blacksquare(self.grid[index + c*self.width]):
return c
return c + 1
class Rebus:
def __init__(self, puzzle):
self.puzzle = puzzle
# parse rebus data
rebus_data = self.puzzle.extensions.get(Extensions.Rebus, b'')
self.table = parse_bytes(rebus_data)
r_sol_data = self.puzzle.extensions.get(Extensions.RebusSolutions, b'')
solutions_str = r_sol_data.decode(ENCODING)
fill_data = self.puzzle.extensions.get(Extensions.RebusFill, b'')
fill_str = fill_data.decode(ENCODING)
self.solutions = dict(
(int(item[0]),item[1])
for item in parse_dict(solutions_str).items()
)
self.fill = dict(
(int(item[0]),item[1])
for item in parse_dict(fill_str).items()
)
def has_rebus(self):
return Extensions.Rebus in self.puzzle.extensions
def is_rebus_square(self, index):
return bool(self.table[index])
def get_rebus_squares(self):
return [i for i, b in enumerate(self.table) if b]
def get_rebus_solution(self, index):
if self.is_rebus_square(index):
return self.solutions[self.table[index] - 1]
return None
def get_rebus_fill(self, index):
if self.is_rebus_square(index):
return self.fill[self.table[index] - 1]
return None
def set_rebus_fill(self, index, value):
if self.is_rebus_square(index):
self.fill[self.table[index] - 1] = value
def save(self):
if self.has_rebus():
# commit changes back to puzzle.extensions
self.puzzle.extensions[Extensions.Rebus] = pack_bytes(self.table)
rebus_solutions = dict_to_string(self.solutions).encode(ENCODING)
self.puzzle.extensions[Extensions.RebusSolutions] = rebus_solutions
rebus_fill = dict_to_string(self.fill).encode(ENCODING)
self.puzzle.extensions[Extensions.RebusFill] = rebus_fill
class Markup:
def __init__(self, puzzle):
self.puzzle = puzzle
# parse markup data
markup_data = self.puzzle.extensions.get(Extensions.Markup, b'')
self.markup = parse_bytes(markup_data)
def has_markup(self):
return any(bool(b) for b in self.markup)
def get_markup_squares(self):
return [i for i, b in enumerate(self.markup) if b]
def is_markup_square(self, index):
return bool(self.table[index])
def save(self):
if self.has_markup():
self.puzzle.extensions[Extensions.Markup] = pack_bytes(self.markup)
# helper functions for cksums and scrambling
def data_cksum(data, cksum=0):
for b in data:
if isinstance(b, bytes):
b = ord(b)
# right-shift one with wrap-around
lowbit = (cksum & 0x0001)
cksum = (cksum >> 1)
if lowbit:
cksum = (cksum | 0x8000)
# then add in the data and clear any carried bit past 16
cksum = (cksum + b) & 0xffff
return cksum
def scramble_solution(solution, width, height, key):
sq = square(solution, width, height)
data = restore(sq, scramble_string(sq.replace(BLACKSQUARE, ''), key))
return square(data, height, width)
def scramble_string(s, key):
"""
s is the puzzle's solution in column-major order, omitting black squares:
i.e. if the puzzle is:
C A T
# # A
# # R
solution is CATAR
Key is a 4-digit number in the range 1000 <= key <= 9999
"""
key = key_digits(key)
for k in key: # foreach digit in the key
s = shift(s, key) # for each char by each digit in the key in sequence
s = s[k:] + s[:k] # cut the sequence around the key digit
s = shuffle(s) # do a 1:1 shuffle of the 'deck'
return s
def unscramble_solution(scrambled, width, height, key):
# width and height are reversed here
sq = square(scrambled, width, height)
data = restore(sq, unscramble_string(sq.replace(BLACKSQUARE, ''), key))
return square(data, height, width)
def unscramble_string(s, key):
key = key_digits(key)
l = len(s)
for k in key[::-1]:
s = unshuffle(s)
s = s[l-k:] + s[:l-k]
s = unshift(s, key)
return s
def scrambled_cksum(scrambled, width, height):
data = square(scrambled, width, height).replace(BLACKSQUARE, '')
return data_cksum(data.encode(ENCODING))
def key_digits(key):
return [int(c) for c in str(key).zfill(4)]
def square(data, w, h):
aa = [data[i:i+w] for i in range(0, len(data), w)]
return ''.join(
[''.join([aa[r][c] for r in range(0, h)]) for c in range(0, w)]
)
def shift(s, key):
atoz = string.ascii_uppercase
return ''.join(
atoz[(atoz.index(c) + key[i % len(key)]) % len(atoz)]
for i, c in enumerate(s)
)
def unshift(s, key):
return shift(s, [-k for k in key])
def shuffle(s):
mid = int(math.floor(len(s) / 2))
items = functools.reduce(operator.add, zip(s[mid:], s[:mid]))
return ''.join(items) + (s[-1] if len(s) % 2 else '')
def unshuffle(s):
return s[1::2] + s[::2]
def restore(s, t):
"""
s is the source string, it can contain '.'
t is the target, it's smaller than s by the number of '.'s in s
Each char in s is replaced by the corresponding
char in t, jumping over '.'s in s.
>>> restore('ABC.DEF', 'XYZABC')
'XYZ.ABC'
"""
t = (c for c in t)
return ''.join(next(t) if not is_blacksquare(c) else c for c in s)
def is_blacksquare(c):
if isinstance(c, int):
c = chr(c)
return c == BLACKSQUARE
#
# functions for parsing / serializing primitives
#
def parse_bytes(s):
return list(struct.unpack('B' * len(s), s))
def pack_bytes(a):
return struct.pack('B' * len(a), *a)
# dict string format is k1:v1;k2:v2;...;kn:vn;
# (for whatever reason there's a trailing ';')
def parse_dict(s):
return dict(p.split(':') for p in s.split(';') if ':' in p)
def dict_to_string(d):
return ';'.join(':'.join(map(str, [k, v])) for k, v in d.items()) + ';'