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test_customizations.cpp
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test_customizations.cpp
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#define SOL_CHECK_ARGUMENTS
#include <catch.hpp>
#include <sol.hpp>
#include <unordered_map>
#include <vector>
struct two_things {
int a;
bool b;
};
namespace sol {
// First, the expected size
// Specialization of a struct
template <>
struct lua_size<two_things> : std::integral_constant<int, 2> {};
// Now, specialize various stack structures
namespace stack {
template <>
struct checker<two_things> {
template <typename Handler>
static bool check(lua_State* L, int index, Handler&& handler, record& tracking) {
// Check first and second second index for being the proper types
bool success = stack::check<int>(L, index, handler)
&& stack::check<bool>(L, index + 1, handler);
tracking.use(2);
return success;
}
};
template <>
struct getter<two_things> {
static two_things get(lua_State* L, int index, record& tracking) {
// Get the first element
int a = stack::get<int>(L, index);
// Get the second element,
// in the +1 position from the first
bool b = stack::get<bool>(L, index + 1);
// we use 2 slots, each of the previous takes 1
tracking.use(2);
return two_things{ a, b };
}
};
template <>
struct pusher<two_things> {
static int push(lua_State* L, const two_things& things) {
int amount = stack::push(L, things.a);
amount += stack::push(L, things.b);
// Return 2 things
return amount;
}
};
}
}
TEST_CASE("customization/split-struct", "using the newly documented customization points to handle different kinds of classes") {
sol::state lua;
// Create a pass-through style of function
lua.script("function f ( a, b, c ) return a + c, b end");
lua.set_function("g", [](int a, bool b, int c, double d) {
return std::make_tuple(a + c, b, d + 2.5);
});
// get the function out of Lua
sol::function f = lua["f"];
sol::function g = lua["g"];
two_things thingsf = f(two_things{ 24, true }, 1);
two_things thingsg;
double d;
sol::tie( thingsg, d ) = g(two_things{ 25, false }, 2, 34.0);
REQUIRE(thingsf.a == 25);
REQUIRE(thingsf.b);
REQUIRE(thingsg.a == 27);
REQUIRE_FALSE(thingsg.b);
REQUIRE(d == 36.5);
}