-
Notifications
You must be signed in to change notification settings - Fork 42
/
vis_cam.py
124 lines (97 loc) · 3.04 KB
/
vis_cam.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
import json
import numpy as np
from numpy.linalg import inv
from pathlib import Path
import imageio
import open3d as o3d
from hc3d.vis import CameraCone
from hc3d.render import compute_intrinsics, unproject
from hc3d.utils import batch_img_resize
from fabric.utils.seed import seed_everything
def get_K(H=500, W=500, fov=60):
K = compute_intrinsics(W / H, fov, H)
return K
def shoot_rays(K, pose):
h = 200
pixs = np.array([
[10, h],
[200, h],
[400, h]
])
pts = unproject(K, pixs, depth=1.0)
pts = np.concatenate([
pts,
np.array([0, 0, 0, 1]).reshape(1, -1),
], axis=0) # origin, followed by 4 img corners
pts = pts @ pose.T
pts = pts[:, :3]
pts = pts.astype(np.float32)
n = len(pixs)
lines = np.array([
[i, n] for i in range(n)
], dtype=np.int32)
color = [1, 1, 0]
colors = np.array([color] * len(lines), dtype=np.float32)
lset = o3d.t.geometry.LineSet()
lset.point['positions'] = pts
lset.line['indices'] = lines
lset.line['colors'] = colors
return lset
def test_rays(H, W, K):
xs, ys = np.meshgrid(
np.arange(W, dtype=np.float32),
np.arange(H, dtype=np.float32), indexing='xy'
)
xys = np.stack([xs, ys], axis=-1)
my_rays = unproject(K, xys.reshape(-1, 2))
my_rays = my_rays.reshape(int(H), int(W), 4)[:, :, :3]
return
def plot_inward_facing_views():
# from run_sjc import get_train_poses
from math import pi
from pose import Poser
H, W = 64, 64
poser = Poser(H, W, FoV=60, R=4)
# K, poses = poser.sample_test(100)
K, poses, _ = poser.sample_train(1000)
K = K[0]
cam_locs = poses[:, :3, -1]
# radius = np.linalg.norm(cam_locs, axis=1)
# print(f"scene radius {radius}")
# test_rays(H, W, K)
# K = get_K(H, W, 50)
# NeRF blender actually follows OpenGL camera convention (except top-left corner); nice
# but its world coordinate is z up. I find it strange.
def generate_cam(po, color, im=None):
cone = CameraCone(K, po, W, H, scale=0.1,
top_left_corner=(0, 0), color=color)
lset = cone.as_line_set()
if im is None:
return [lset]
else:
# o3d img tsr requires contiguous array
im = np.ascontiguousarray(im)
view_plane = cone.as_view_plane(im)
return [lset, view_plane]
cones = []
for i in range(len(poses)):
po = poses[i]
geom = generate_cam(po, [1, 0, 0])
cones.extend(geom)
# rays = shoot_rays(K, po)
# cones.extend([rays])
o3d.visualization.draw(cones, show_skybox=False)
def blend_rgba(img):
img = img[..., :3] * img[..., -1:] + (1. - img[..., -1:]) # blend A to RGB
return img
def compare():
import math
import matplotlib.pyplot as plt
vs = np.linspace(1e-5, math.pi - 1e-5, 500)
phi = np.arccos(1 - 2 * (vs / math.pi))
plt.plot(vs, phi)
plt.show()
if __name__ == "__main__":
seed_everything(0)
plot_inward_facing_views()
# compare()