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Player and Enemy Spawning in Walls/Outside Map #145

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MystikalPooka opened this issue Nov 2, 2017 · 0 comments
Open

Player and Enemy Spawning in Walls/Outside Map #145

MystikalPooka opened this issue Nov 2, 2017 · 0 comments

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@MystikalPooka
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Mapgen code and player and enemy scripts never check for objects outside of the instantiated map bounds, so regenerating a map will sometimes place the map walls under the player and/or enemy objects, allowing the enemy to z-clip, and the player to get pushed outside of the bounds of the map.

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