-
Notifications
You must be signed in to change notification settings - Fork 558
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Player Entity gets Stuck on Walls, Walls have slight gap on one side #1203
Comments
This will depend on how you're performing collision detection/resolution -- it's hard to diagnose without seeing the code! |
@starwed Code: .bind('Move', function(evt) { // after enemy moved
var hitDatas, hitData;
if ((hitDatas = this.hit('Wall'))) { // check for collision with walls
hitData = hitDatas[0]; // resolving collision for just one collider
if (hitData.type === 'SAT') { // SAT, advanced collision resolution
// move player back by amount of overlap
this.x -= hitData.overlap * hitData.nx;
this.y -= hitData.overlap * hitData.ny;
} else { // MBR, simple collision resolution
// move player to previous position
this.x = evt._x;
this.y = evt._y;
}
}
}) |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Hello again 👋
Whenever my player is on a wall (Say, facing vertically) and i move into the wall and move down or up at the same time, the player gets "locked" into place. Also, the wall entities have a slight gap on one side only.
The text was updated successfully, but these errors were encountered: