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My understanding is that you can use image path in Also, while usually there are a couple materials that are applied across all surfaces, from textures we normally have a different one for each surface. Thus I feel it would be redundant to assign a name besides the file path to a Texture. |
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hemm, yes, I have been pointed to using the filepath as name, that seems to be the most sensible solution currently. I was just surprised by a user using the grasshopper plugin that started using generic tiled textures for roof surfaces. So basically using a texture as a material and assigning it to a lot of surfaces. However, using the path would be a solution to that problem |
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Currently material objects have a member "name" which can be used to give a short description/...name of the material. Textures do not have this field however. In theory a name can be derived by searching for the name that was given to the texture in a geometry object. But this is quite a process and makes it challenging to work with, especially for a user that is not familiar with the data or well known with the cityjson format.
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