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Sorry for adding an issue, but I couldn't figure out another way of getting a hold of you.
I just wanted to say thanks for making this, and for documenting the format so carefully. I've been working on a save file converter of my own, and I wanted to support N64 DexDrive (and .mpk) files because they're quite common around the internet. I was really happy to find your documentation and implementation to look off of -- thank you!
I made mine slightly different in that if you select a cart save to pull out it automatically pads it out to the correct EEPROM size for loading in an emulator.
If you're curious, you can check out my converter here:
Anyway, none of this would have been possible without your work figuring out and documenting the format, so thank you again!
BTW, you mentioned that there are some bytes in the N64 DexDrive format that you couldn't figure out. I noticed it's quite similar to the PS1 DexDrive format, and in that one some of the bytes are apparently copies of the file table and linked list structures in the actual memcard file:
Sorry for adding an issue, but I couldn't figure out another way of getting a hold of you.
I just wanted to say thanks for making this, and for documenting the format so carefully. I've been working on a save file converter of my own, and I wanted to support N64 DexDrive (and .mpk) files because they're quite common around the internet. I was really happy to find your documentation and implementation to look off of -- thank you!
I made mine slightly different in that if you select a cart save to pull out it automatically pads it out to the correct EEPROM size for loading in an emulator.
If you're curious, you can check out my converter here:
https://savefileconverter.com/#/n64/dexdrive
https://savefileconverter.com/#/n64/controller-pak
The code is here:
https://github.com/euan-forrester/save-file-converter
The N64 stuff is here:
https://github.com/euan-forrester/save-file-converter/tree/main/frontend/src/save-formats/N64
It also does N64 saves that are in Wii Virtual Console format, since they're also quite common around the Internet:
https://github.com/euan-forrester/save-file-converter/tree/main/frontend/src/save-formats/Wii
And I included a link to your converter:
https://savefileconverter.com/#/other-converters
Anyway, none of this would have been possible without your work figuring out and documenting the format, so thank you again!
BTW, you mentioned that there are some bytes in the N64 DexDrive format that you couldn't figure out. I noticed it's quite similar to the PS1 DexDrive format, and in that one some of the bytes are apparently copies of the file table and linked list structures in the actual memcard file:
https://github.com/euan-forrester/save-file-converter/blob/main/frontend/src/save-formats/PS1/DexDrive.js#L76
(The memcardrex file converter that I cite there can actually talk to a real PS1 DexDrive!)
No idea if it's the same in the N64 case, but I wanted to mention it anyway.
Thank you again!
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