Best practices for real-time processing of audio using audioplayers #786
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arielelkin
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What would be the best way of applying real-time audio effects to audio played by the audioplayers package? A basic use case would be playing back an audio file and applying a reverb effect to it. This would be useful for gaming apps (e.g. spatialisation effects), podcast-playing apps (e.g. time-stretching effects), audio editing apps, etc.
On iOS and macOS, this could be achieved by adding an AVAudioMix instance to the AVPlayer instance managed by WrappedMediaPlayer. This wouldn't necessarily be a breaking change.
Is this doable and worthwhile?
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