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yun_lumios.ino
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yun_lumios.ino
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#include <Adafruit_NeoPixel.h>
#include "luminos_util.h"
#define PIN 6
//RGBColor RGB_ORANGE = {160, 40, 0};
//RGBColor RGB_GREEN = {128, 255, 0};
//RGBColor RGB_PURPLE = {150, 0, 150};
//RGBColor RGB_RED = {255, 0, 0};
// Parameter 1 = number of pixels in strip
// Parameter 2 = Arduino pin number (most are valid)
// Parameter 3 = pixel type flags, add together as needed:
// NEO_KHZ800 800 KHz bitstream (most NeoPixel products w/WS2812 LEDs)
// NEO_KHZ400 400 KHz (classic 'v1' (not v2) FLORA pixels, WS2811 drivers)
// NEO_GRB Pixels are wired for GRB bitstream (most NeoPixel products)
// NEO_RGB Pixels are wired for RGB bitstream (v1 FLORA pixels, not v2)
Adafruit_NeoPixel strip = Adafruit_NeoPixel(15, PIN, NEO_GRB + NEO_KHZ800);
// IMPORTANT: To reduce NeoPixel burnout risk, add 1000 uF capacitor across
// pixel power leads, add 300 - 500 Ohm resistor on first pixel's data input
// and minimize distance between Arduino and first pixel. Avoid connecting
// on a live circuit...if you must, connect GND first.
void setup() {
strip.begin();
strip.show(); // Initialize all pixels to 'off'
}
RGBColor PRIMARY = RGB_RED;
RGBColor BACKGROUND = RGB_GREEN;
RGBColor ACCENT = RGB_BLUE;
uint32_t RGBToColor(RGBColor color) {
return strip.Color(color.r, color.g, color.b);
}
void loop() {
colorWipe(RGBToColor(RGB_WHITE), 100);
delay(1000);
colorWipe(RGBToColor(PRIMARY), 100);
delay(1000);
colorWipe(RGBToColor(BACKGROUND), 100);
delay(1000);
colorWipe(RGBToColor(ACCENT), 100);
delay(1000);
for (int i = 0; i < 5; ++i) {
colorFade(PRIMARY, BACKGROUND, 20);
colorFade(BACKGROUND, PRIMARY, 20);
}
colorWipe(RGBToColor(RGB_WHITE), 100);
delay(10000);
colorWipe(RGBToColor(ACCENT), 100);
delay(10000);
colorWipe(RGBToColor(PRIMARY), 100);
delay(10000);
colorWipe(RGBToColor(BACKGROUND), 100);
delay(10000);
// Some example procedures showing how to display to the pixels:
for (uint8_t i = 0; i < 10; ++i) {
colorWipe(RGBToColor(PRIMARY), 100);
colorWipe(RGBToColor(BACKGROUND), 100);
}
for (uint8_t i = 0; i < 10; ++i) {
inverseColorWipe(RGBToColor(PRIMARY), 50);
colorWipe(RGBToColor(BACKGROUND), 50);
}
// Send a theater pixel chase in...
theaterChase(RGBToColor(PRIMARY), 1000);
theaterChase(RGBToColor(BACKGROUND), 1000);
theaterChaceWithBackground(RGBToColor(PRIMARY), RGBToColor(BACKGROUND), 1000);
//rainbow(20);
//rainbowCycle(20);
//theaterChaseRainbow(50);
}
void colorFade(struct RGBColor primary, struct RGBColor background, uint32_t delay_ms) {
uint8_t MAX_STEPS = 255;
for (uint8_t steps = 0; steps < MAX_STEPS; ++steps) {
RGBColor tmp;
tmp.r = background.r - (uint8_t)(((background.r - primary.r) * steps) / MAX_STEPS);
tmp.g = background.g - (uint8_t)(((background.g - primary.g) * steps) / MAX_STEPS);
tmp.b = background.b - (uint8_t)(((background.b - primary.b) * steps) / MAX_STEPS);
uint32_t c = RGBToColor(tmp);
for (uint16_t i = 0; i < strip.numPixels(); ++i) {
strip.setPixelColor(i, c);
}
strip.show();
delay(delay_ms);
}
}
// Fill the dots one after the other with a color
void colorWipe(uint32_t c, uint8_t wait) {
for(uint16_t i=0; i<strip.numPixels(); i++) {
strip.setPixelColor(i, c);
strip.show();
delay(wait);
}
}
void inverseColorWipe(uint32_t c, uint8_t wait) {
for (int16_t i = strip.numPixels() - 1; i >= 0; --i) {
strip.setPixelColor(i, c);
strip.show();
delay(wait);
}
}
void rainbow(uint8_t wait) {
uint16_t i, j;
for(j=0; j<256; j++) {
for(i=0; i<strip.numPixels(); i++) {
strip.setPixelColor(i, Wheel((i+j) & 255));
}
strip.show();
delay(wait);
}
}
// Slightly different, this makes the rainbow equally distributed throughout
void rainbowCycle(uint8_t wait) {
uint16_t i, j;
for(j=0; j<256*5; j++) { // 5 cycles of all colors on wheel
for(i=0; i< strip.numPixels(); i++) {
strip.setPixelColor(i, Wheel(((i * 256 / strip.numPixels()) + j) & 255));
}
strip.show();
delay(wait);
}
}
//Theatre-style crawling lights.
void theaterChase(uint32_t c, uint8_t wait) {
for (int j=0; j<10; j++) { //do 10 cycles of chasing
for (int q=0; q < 3; q++) {
for (int i=0; i < strip.numPixels(); i=i+3) {
strip.setPixelColor(i+q, c); //turn every third pixel on
}
strip.show();
delay(wait);
for (int i=0; i < strip.numPixels(); i=i+3) {
strip.setPixelColor(i+q, 0); //turn every third pixel off
}
}
}
}
void theaterChaceWithBackground(uint32_t c, uint32_t b, uint8_t wait) {
for (int i=0; i<10; i++) { //do 10 cycles of chasing
for (int j=0; j < strip.numPixels(); j++) {
if ((i + j) % 3 == 0) {
strip.setPixelColor(j, c);
} else {
strip.setPixelColor(j, b);
}
}
strip.show();
delay(wait);
}
}
//Theatre-style crawling lights with rainbow effect
void theaterChaseRainbow(uint8_t wait) {
for (int j=0; j < 256; j++) { // cycle all 256 colors in the wheel
for (int q=0; q < 3; q++) {
for (int i=0; i < strip.numPixels(); i=i+3) {
strip.setPixelColor(i+q, Wheel( (i+j) % 255)); //turn every third pixel on
}
strip.show();
delay(wait);
for (int i=0; i < strip.numPixels(); i=i+3) {
strip.setPixelColor(i+q, 0); //turn every third pixel off
}
}
}
}
// Input a value 0 to 255 to get a color value.
// The colours are a transition r - g - b - back to r.
uint32_t Wheel(byte WheelPos) {
WheelPos = 255 - WheelPos;
if(WheelPos < 85) {
return strip.Color(255 - WheelPos * 3, 0, WheelPos * 3);
} else if(WheelPos < 170) {
WheelPos -= 85;
return strip.Color(0, WheelPos * 3, 255 - WheelPos * 3);
} else {
WheelPos -= 170;
return strip.Color(WheelPos * 3, 255 - WheelPos * 3, 0);
}
}