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This repository has been archived by the owner on Aug 5, 2023. It is now read-only.
If current player has loaded a profile, use the profile's display name as the player card name. Otherwise, continue to use the random Player nnn player name.
Lua to grab the profile name: PROFILEMAN:GetProfile(player):GetDisplayName()
The text was updated successfully, but these errors were encountered:
I considered this for a while and didn't implement it because of conflict handling - if a player has a display name set in their profile and they decide to change their name on everyone.dance to something else, what should be displayed next time they open it? The saved one, or the profile name? Maybe if there's a profile name then it always takes precedence unless the player edits their name in the game room?
If current player has loaded a profile, use the profile's display name as the player card name. Otherwise, continue to use the random
Player nnn
player name.Lua to grab the profile name:
PROFILEMAN:GetProfile(player):GetDisplayName()
The text was updated successfully, but these errors were encountered: