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mob_db_mode_list.md

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Hercules Monster Modes Reference

Description

A reference description of Hercules's mob_db.conf mode field.

Monster Mode Legend:

Constant Name Bits Value Description
MD_CANMOVE 0x00001 1 Enables the mob to move/chase characters.
MD_LOOTER 0x00002 2 The mob will loot up nearby items on the ground when it's on idle state.
MD_AGGRESSIVE 0x00004 4 Normal aggressive mob, will look for a close-by player to attack.
MD_ASSIST 0x00008 8 When a nearby mob of the same class attacks, assist types will join them.
MD_CASTSENSOR_IDLE 0x00010 16 Will go after characters who start casting on them if idle or walking (without a target).
MD_BOSS 0x00020 32 Special flag which makes mobs immune to certain status changes and skills.
MD_PLANT 0x00040 64 Always receives 1 damage from attacks.
MD_CANATTACK 0x00080 128 Enables the mob to attack/retaliate when you are within attack range.
Note that this only enables them to use normal attacks, skills are always allowed.
MD_DETECTOR 0x00100 256 Enables mob to detect and attack characters who are in hiding/cloak.
MD_CASTSENSOR_CHASE 0x00200 512 Will go after characters who start casting on them if idle or chasing other players (they switch chase targets)
MD_CHANGECHASE 0x00400 1024 Allows chasing mobs to switch targets if another player happens to be within attack range (handy on ranged attackers, for example)
MD_ANGRY 0x00800 2048 These mobs are "hyper-active". Apart from "chase"/"attack", they have the states "follow"/"angry".
Once hit, they stop using these states and use the normal ones. The new states are used to determine a different skill-set for their "before attacked" and "after attacked" states.
Also, when "following", they automatically switch to whoever character is closest.
MD_CHANGETARGET_MELEE 0x01000 4096 Enables a mob to switch targets when attacked while attacking someone else.
MD_CHANGETARGET_CHASE 0x02000 8192 Enables a mob to switch targets when attacked while chasing another character.
MD_TARGETWEAK 0x04000 16384 Allows aggressive monsters to only be aggressive against characters that are five levels below it's own level.
For example, a monster of level 104 will not pick fights with a level 99.
MD_NOKNOCKBACK 0x08000 32768 Monsters will be immune to knockback's effect.
MD_RANDOMTARGET 0x10000 65536 Picks a new random target in range on each attack/skill. (not implemented)

Aegis Mob Types:

What Aegis has are mob-types, where each type represents an AI behavior that is mimicked by a group of eA mode bits. This is the table to convert from one to another:

No. Bits Mob Type Aegis/eA Description
01 0x0081 Any passive
02 0x0083 Any passive, looter
03 0x1089 Any passive, assist and change-target melee
04 0x3885 Any angry, change-target melee/chase
05 0x2085 Any aggressive, change-target chase
06 0x0000 Plants passive, immobile, can't attack
07 0x108B Any passive, looter, assist, change-target melee
08 0x6085 Any aggressive, change-target chase, target weak enemies
09 0x3095 Guardian aggressive, change-target melee/chase, cast sensor idle
10 0x0084 Any aggressive, immobile
11 0x0084 Guardian aggressive, immobile
12 0x2085 Guardian aggressive, change-target chase
13 0x308D Any aggressive, change-target melee/chase, assist
17 0x0091 Any passive, cast sensor idle
19 0x3095 Any aggressive, change-target melee/chase, cast sensor idle
20 0x3295 Any aggressive, change-target melee/chase, cast sensor idle/chase
21 0x3695 Any aggressive, change-target melee/chase, cast sensor idle/chase, chase-change target
25 0x0001 Pet passive, can't attack
26 0xB695 Any aggressive, change-target melee/chase, cast sensor idle/chase, chase-change target, random target
27 0x8084 Any aggressive, immobile, random target
  • Note that the detector bit due to being Insect/Demon, Plant and Boss mode bits need to be added independently of this list.