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to predict the global sales of video games based on various attributes such as platform, genre, and publisher using Linear Regression.
The dataset used is the Video Game Sales Dataset, which contains information about video game sales.
The text was updated successfully, but these errors were encountered:
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Aim
to predict the global sales of video games based on various attributes such as platform, genre, and publisher using Linear Regression.
Details
The dataset used is the Video Game Sales Dataset, which contains information about video game sales.
Record
The text was updated successfully, but these errors were encountered: