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Feature request: 3D projection #13
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Hi! Thanks for your interest in vger. Fortunately, vger already uses 4x4 transformation matrices in the shader: Line 472 in 2d52c8b
Will need to update the transforms to be 3D: Line 14 in 2d52c8b
And of course add 3d versions of the transform functions on the vger struct. |
Wow, that's really great to hear! Vger is a really amazing library and I can't wait to start using it :) |
I'd like to use vger in 3D (and eventually VR) for anti-aliased, GPU-accelerated Bezier rendering. All of the drawing operations would be projected onto a flat 2D plane observed through a 3D perspective camera. Is this possible to implement in vger, and if so, how can I help out?
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