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This repository has been archived by the owner on Jun 29, 2024. It is now read-only.

Pinjoint2D ignoring enabled collisions #97

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Pyrocreep opened this issue Jan 10, 2024 · 0 comments
Open

Pinjoint2D ignoring enabled collisions #97

Pyrocreep opened this issue Jan 10, 2024 · 0 comments
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bug Something isn't working

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@Pyrocreep
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Describe the bug
When the "disable collision" property of a pinjoint 2d is disabled, collisions are still ignored

To Reproduce
Steps to reproduce the behavior:

  1. Attach two rigbodies together using a pinjoint
  2. Disable "disable collision"

Expected behavior
They should collide

Versions (please complete the following information):

  • OS: Windows
  • Godot 4.2
  • Box2d v2.4.1

image_2024-01-10_162515477

The limbs of this little guy collide with his body

@Pyrocreep Pyrocreep added the bug Something isn't working label Jan 10, 2024
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