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This repository has been archived by the owner on Jun 29, 2024. It is now read-only.
Describe the bug
When using a PinJoin2D to connect two Rigid Bodies, Box2D will "self stabilize" in a way that's inconsistent with Godot Physics.
To Reproduce
Steps to reproduce the behavior:
Box2D:
Godot:
Expected behavior
While somewhat novel, I expect the Box2D PinJoin2D to function more similarly to Godot Physics.
Project
uni.zip
Versions (please complete the following information):
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