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This repository has been archived by the owner on Jun 29, 2024. It is now read-only.
Describe the bug
Always getting coordinates (0, 0) when trying to get collision point from ShapeCast
To Reproduce
Steps to reproduce the behavior:
Create a ShapeCast 2D
Create some body (static or rigid) for it to collide with
Check for is_colliding
Call get_collision_point - which will return 0
Expected behavior
Get the point at which the shape collided with the other body
Project Example Project
See prints (always 0)
See yellow circle (always top left corner)
This project includes example for another issue I'm submitting now
Versions (please complete the following information):
OS: Windows 10
Godot 4.2
Box2d 0.9.11
The text was updated successfully, but these errors were encountered:
Describe the bug
Always getting coordinates (0, 0) when trying to get collision point from ShapeCast
To Reproduce
Steps to reproduce the behavior:
Expected behavior
Get the point at which the shape collided with the other body
Project
Example Project
See prints (always 0)
See yellow circle (always top left corner)
This project includes example for another issue I'm submitting now
Versions (please complete the following information):
The text was updated successfully, but these errors were encountered: