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TestFlight_WIN.csproj
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TestFlight_WIN.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{411F2FC2-8E31-4FDB-9F69-E202E7B4081A}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>TestFlight</RootNamespace>
<AssemblyName>TestFlight</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugType>none</DebugType>
<Optimize>False</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<CustomCommands>
<CustomCommands>
<Command type="AfterBuild" command="cp ${TargetFile} ${TargetDir}/../../../../../GameData/TestFlight/Plugins" />
</CustomCommands>
</CustomCommands>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>True</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<CustomCommands>
<CustomCommands>
<Command type="AfterBuild" command="cp ${TargetFile} ${TargetDir}/../../../../../GameData/TestFlight/Plugins" />
</CustomCommands>
</CustomCommands>
</PropertyGroup>
<PropertyGroup>
<RunPostBuildEvent>OnBuildSuccess</RunPostBuildEvent>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="Assembly-CSharp">
<HintPath>..\..\..\KSP.app\Contents\Data\Managed\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>..\..\..\KSP.app\Contents\Data\Managed\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp-firstpass">
<HintPath>..\..\..\KSP.app\Contents\Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="KSPFramework\MonoBehaviourExtended.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="KSPFramework\MonoBehaviourWindow.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="KSPFramework\PartModuleExtended.cs" />
<Compile Include="KSPFramework\PartModuleWindow.cs" />
<Compile Include="KSPFramework\ConfigNodeStorage.cs" />
<Compile Include="KSPFramework\ExtensionsUnity.cs" />
<Compile Include="KSPFramework\SkinsLibrary.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="TestFlightReliability.cs" />
<Compile Include="FlightDataRecorder.cs" />
<Compile Include="FlightDataRecorder_Engine.cs" />
<Compile Include="TestFlightFailure_ShutdownEngine.cs" />
<Compile Include="TestFlightFailure_Explode.cs" />
<Compile Include="TestFlightFailure_LockGimbal.cs" />
<Compile Include="TestFlightFailure_ReducedMaxThrust.cs" />
<Compile Include="FlightDataRecorder_Resources.cs" />
<Compile Include="TestFlightFailure_ResourceLeak.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>copy "$(TargetPath)" "F:\Games\Kerbal Space Program\0.90\GameData\TestFlight\Plugins\$(TargetFileName)"</PostBuildEvent>
</PropertyGroup>
<PropertyGroup>
<PreBuildEvent>xcopy /E /Y "$(SolutionDir)TestFlight\*.*" "F:\Games\Kerbal Space Program\0.90\GameData\TestFlight\"</PreBuildEvent>
</PropertyGroup>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
<ProjectExtensions>
<MonoDevelop>
<Properties>
<Policies>
<TextStylePolicy inheritsSet="VisualStudio" inheritsScope="text/plain" scope="text/x-csharp" />
<CSharpFormattingPolicy IndentSwitchBody="True" AnonymousMethodBraceStyle="NextLine" PropertyBraceStyle="NextLine" PropertyGetBraceStyle="NextLine" PropertySetBraceStyle="NextLine" EventBraceStyle="NextLine" EventAddBraceStyle="NextLine" EventRemoveBraceStyle="NextLine" StatementBraceStyle="NextLine" ElseNewLinePlacement="NewLine" CatchNewLinePlacement="NewLine" FinallyNewLinePlacement="NewLine" WhileNewLinePlacement="DoNotCare" ArrayInitializerWrapping="DoNotChange" ArrayInitializerBraceStyle="NextLine" BeforeMethodDeclarationParentheses="False" BeforeMethodCallParentheses="False" BeforeConstructorDeclarationParentheses="False" BeforeDelegateDeclarationParentheses="False" NewParentheses="False" SpacesBeforeBrackets="False" inheritsSet="Mono" inheritsScope="text/x-csharp" scope="text/x-csharp" />
<TextStylePolicy inheritsSet="VisualStudio" inheritsScope="text/plain" scope="text/plain" />
</Policies>
</Properties>
</MonoDevelop>
</ProjectExtensions>
<ItemGroup>
<ProjectReference Include="TestFlightAPI\TestFlightAPI\TestFlightAPI.csproj">
<Project>{F212E235-8856-4C7E-AFA9-051490E1350F}</Project>
<Name>TestFlightAPI</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup />
<ItemGroup>
<None Include="TestFlight\Resources.cfg" />
<None Include="TestFlight\Squad_Engines.cfg" />
<None Include="TestFlight\Parts\KRCS block\part.cfg" />
<None Include="TestFlight\Squad_FuelTanks.cfg" />
</ItemGroup>
</Project>